It's so quiet..
I'm finding that investigating new information on the net is getting pretty hard to come by. Unfortunately, there are a lot of tighter controls and internal policies now on how employees are allowed to act or what they are allowed to publish online (small things that they didn't consider before). It wasn't like this 2+ years ago. :)
With all of the exclusive Google sleuthing, I'm also seeing ways in which the search engine can be significantly improved so that casual searchers can get better information. I might write something up on that subject sometime in the future.
Anyways, with most gaming leak information drying up, I'm creating a new post all about finding gaming leaks yourself. And, how anyone can do it themselves with just some simple automated tools.
I'm also trying to finish up a bunch of other stuff, since we'll all be pretty busy this entire weekend and I probably won't be able to post anything new until after the weekend. Other than Blizzcon, I also have a ton of other real life stuff going on this weekend (so I'm going to be missing the second half of the Blizzcon streams on both days unfortunately).
I'm not really expecting much, though. We all pretty much know by now what's going to be happening at Blizzcon:
- Mists of Pandaria video during the opening ceremonies part providing all of the expansion pack details, the non-hero class, and a playable demo. (I can already hear that same Cataclysm narrator saying: "Azeroth has been shattered, but meanwhile within the MISTS there lurks a new evil..")
- SC2: Heart of the Swarm video and game details (players will see new units, gameplay sequences, and be able to play the HOTS expansion pack)
- Diablo 3 (stations setup for playing, new details, more Beta Keys given away)
- I'm hoping for a little surprise though, like the new D3 release date. After all, the original Blizzcon 2011 plan was to have a big Christmas surprise (i.e. late November D3 release date) announcement.
- I can see the whole event almost being identical to Blizzcon 2009 actually. Metzen introducing SC2 units, talk about rumor and speculation, and then the big MoP reveal.
- Mike Morhaime making nervous and unfunny jokes in the beginning before Metzen is brought in. Recap of the "amazing" Blizzcon 2010, and then a recap of Blizzcon 2011 during the closing ceremonies (ugh).
But, you know.. there is this little thing that kind of started a little while ago. Enjoy. :)
Leaks List
I was thinking about going back and updating this old "Leaks, leaks, and More Leaks" post by the Original Daeity.
With all of the recent game leaks happening, it's too hard to pass up keeping that list going. I'm also writing up a bunch of other information leak posts that you'll find very interesting, and I'm trying to pump out all of my drafts and posts as quickly as possible before this weekend when things get really busy for all of us. :)
Here's what I have so far:
Battlefield 3 PC - Leaked Oct 16, Release Date: Oct 25
Gears of War 3 XBOX360 - Leaked Jul 2, Release Date: Sep 20
Batman: Arkham City XBOX360 - Leaked Oct 13, Release Date: Nov 21
RAGE XBOX360 / PS3 - Leaked Sep 30, Release Date: Oct 4
Deus Ex: Human Revolution X360 / PS3 - Leaked Aug 18, Release Date: Aug 23 (Retailer broke street date.)
Resistance 3 PS3 - Leaked Aug 20, Release Date: Sep 6
The Witcher 2 PC - Leaked May 8, Release Date: May 17
Am I missing any other big game leaks?
Old Post Update
I don't know if you guys noticed or not, but I made a quick update to The Original Daeity's old "Profit from Blizzard Authenticators?" post a while back.
I found an official investment-related document that proved everything he wrote was completely accurate. :)
The "Vasco Data Security International" 2006 document is here.
In it, Vasco (the manufacturer of the Blizzard Authenticator GoPass 6 line) detailed that in 2004, their cost per token was ~$3.50. In 2005, it was ~$3.00 each. And in 2006, it cost ~$2.00 each per token. You can imagine how much they probably cost now, especially with their significantly higher sales figures, bulk purchasing, and new technologies. It would be perfectly fair, though, to state that they cost no more than $2 each.
This document was also for the entire Digipass line, and the Blizzard Authenticator models are what you would call, the "bottom of the barrel." So those "Costs Per Token" also included their more expensive (on average) tokens. :)
Very interesting insight into the company though, for those who are completely convinced that tokens cost $10-20 to manufacture. There are tokens out there that can cost $1 to make, and then wholesalers/resellers put them up for $30-60 each.
If people only knew how much everyday ordinary items REALLY cost to manufacture and ship... :) Corporations need to keep all of this information highly confidential (oil, cars, paper products, food, electricity) or else there would be public outrage.
And so it begins..
I've been seeing a lot of recent excitement on the Diablo 3 forums about user operated gambling, the most popular of these being the Arena / PVP Gambling.
http://us.battle.net/d3/en/forum/topic/3341759283
http://us.battle.net/d3/en/forum/topic/3393349439
http://us.battle.net/d3/en/forum/topic/3123032773
http://us.battle.net/d3/en/forum/topic/3195920425
http://us.battle.net/d3/en/forum/topic/3182738500
http://eu.battle.net/d3/en/forum/topic/2690982214
http://forums.battle.net/thread.html?topicId=27810240878
It's no surprise that a lot of players are highly supportive of gambling within the game and all of this was bound to happen. They're already talking ideas on how to do it, rules, and making initial preparations well in advance of the game's release.
My favorite part was when a user said that placing a wage on an arena fight was not illegal or gambling because their actions are skills-based and there's no luck involved. I love hearing all of these justifications. :)
What's interesting about these forum posts, though, is that they're not being told NOT to do this. These forums are moderated, and when players start talking about gambling, cheating, exploitation, or discrimination in WOW forums, for example, they are reprimanded and censored.
All of this reminds me of classic internet libel cases. Companies are much more "protected" if their forums are left unmoderated because they have no control over what users post. The logic goes something like this; if you have a forum that is unmoderated, it's like a library where users can write libelous material in their books. They don't know about it, and hence can't be held responsible for it. However, if you have complete control over all subject matter and approve what is written, then you are responsible for all content and "officially support" what is written.
Now, that specifically deals with libel of course, but it can also apply directly to personal opinions within any moderated forum. If a forum is moderated and content is reviewed, then anything that is written is "supported" by the forum owner. When you talk bad about a company (their game, rules, people, etc), the content is deleted or edited. Good, supportive, and praising comments are left alone. Of course, some posts are hard to spot, and those get by, but when you have very popular (and multiple) posts with thousands of players saying the same thing, then whatever they write (or the idea they are promoting) is essentially "supported" by the company. :)