Diablo 3 Duplication Exploits
I will be creating some blogposts about gold/cash making in Diablo 3. The new RMT system really interests me, so I'll be jumping right into that. It will be easier once the game comes out, of course, but for now I already know of some sneaky (and currently unpublished) methods. Most of them will be legitimate methods of gold farming and I haven't decided yet whether to create the more shady guides. :)
But first, there's something I need to get off my chest.
If anyone ever says that World of Warcraft has never had duping or that Diablo 3 will never have duplication exploits because WoW has never had them; I am sorry, but you are completely wrong.
Anyone who believes this is;
* Misinformed and they believed it without question
* or, they don't know for sure but go with the flow
* or, they only read official Blizzard press releases and didn't read other WoW news sites
* or, they never read the forums
* or, they know it happened but they drank the blue kool-aid, pushed it into the back of their memories, will only say positive things about Blizzard, and will try to convince everyone else in their beliefs.
Diablo 3 will have dupe exploits and tricks as well, I have no doubt in my mind. Item duping, gold duping, point duping, or stat duping (e.g. stacking of stats).. users will always find a way.
Blizzard has a great team of programmers but a lot of these exploits slip by. They have a limited quantity of QA Testers, and besides, they are tasked with testing the gameplay, quests, and bugs that appear in normal gaming sessions for the casual player. They don't sit there with WPE trying to exploit the game.
Exploits are discovered over a long period of time and after thousands of players have played the game and stretched the variety of gameplay in ever which direction.
Unfortunately, most gamers believe "Diablo = Serverside = no Dupes/Hacks". I am completely shocked by the amount of players who believe this. Wikipedia and even wowwiki even have "duping" articles because they're so common. Please, question everything.
If anyone every does tell you that "wow duping never happened", just send them a link back here. Below are some examples of item duplication exploits and tricks that have taken place on the official World of Warcraft realms.
* From 2004-2005 [LINK 1] [LINK 2]
a. Player 1 hands player 2 a large amount of gold* They extended maintenance in late July to fix the dupe exploit that had been around since beta. [LINK]
b. Player 1 goes into the instance. If the bug works, he/she will get kicked back out after a delay.
c. Player 1 will have the original amount of gold he had before he traded and player 2 will still have the traded gold he received as well.
d. Rince and Repeat
* After this issue was fixed, players found out another method by fearing players (or mind controlling them) into bugged instances and duped items and gold again. This method still worked in TBC.
* From 2004-2008 [LINK 1] [LINK 2]
Trade equipment with another player, make a character with an inappropriate name to have it reported and reset or con a GM. Policy exploitation could also be used by claiming hacks, and having the account reset. All items/gold duped.
* From 2004-2010 Trade gold/items with another player, have the character rolled back to the state before the trade by entering bugged instances, realm reset exploits, or GM request.
* 2004-2009 Duplication and control of disenchants by filling up bag slots, cancelling, and trading items.
* 2004-2010 Recharging items with limited charges by re stacking items with newer timers.
* 2007 Guild Bank rollbacks.
* 2008 Rolling BG instability issue, causing players to DC and rollback (trade items first).
* 2004-2006 Auction House duping. Players were duping nexus crystals mostly, but any item could be duped. You would place multiple items in the Auction House as quickly as possible. As soon as the first item expires, you cancel the rest of our auctions. You would get back all of the cancelled items (20 crystals) and you would also get back the "expired items" (19 crystals.) That's 39 Nexus crystals duped from 20 posted.
* 2004-2005 Warsong Badge Dupe [LINK]
* 2010 The loot bag duping trick for infinite Justice Points [LINK]
* 2010-2011 Non-combat pet dupe exploit.
* 2011 Daily quest duping by exploiting the time zones of shared instance servers to reset timer.
And remember.. these are just the ones that made it public because they were so exhaustively exploited. How many dupe exploits are there that only a couple, very cautious, people know about?
RMAH is gambling indeed..
Blizzard has been banning players for getting angry about the RMT AH, but I found this one interesting Blizzard response regarding the RMT AH.
Blizzard claims that Diablo 3 and its RMT is a free market, there is no gambling, there are no risks associated with the RMT system, lottery tickets in RL can only be bought if you exchange money directly for them, and that their current RMT system has been thoroughly researched and approved by their legal department.
But, this is what is really happening:
* Diablo 3 has listing fees, auction cuts, and cash out fees.
* Auction cuts and cash out fees are not related to chance. They only happen after a successful transaction.
* The listing fee, however, is a gamble every time you post an item. There is a risk that you might not sell the item.
* If your auction does not sell, you lose money. This is a game of chance, there are high stakes in volume, and you are gambling with your money.
* The game is all about volume. Blizzard stated that Diablo 3 was "item centric". There are high stakes and losses associated with high volumes of transactions.
* Blizzard is making most of their profits from listing fees.
* If there was no listing fee, there would be no gambling or "games of chance".
* These aren't 1-10 day EBay auctions or 24-48 hour WoW auctions. These auctions are very short. The shorter the time span; the less likely chance of finding a successful buyer. When you only have 30 minute (or 60 max) auction intervals, you will be hard-pressed to win.
* You are also paying higher listing charges for longer auction periods.
* Auction Houses are regional so there will be millions of players that can be involved in random undercutting of items leading to the house (Blizzard) winning. Item drops are randomly created, meaning that the AH posts are also random in nature.
* It's not a free market when the supply and demand is controlled by a governing body.
* The retailers example is also a poor analogy. When you buy milk from a store, the retailer doesn't charge you a fixed fee, and then check to see if there's a random chance of milk being available because milk is delivered randomly.
Because of the listing fee, it's a game of chance every time and Blizzard has created a brilliant method of indirect gambling to avoid licensing.
By changing loot tables and random chance algorithms, Blizzard can alter volume. Volume or rarity = more listings = gambling by the players (but this is not a gamble for the house) = more listing fee revenue (the house always wins)
Selling an item is a game of chance, there's high risk involved, there's monetary loss involved due to random chance, and it's gambling. If the Auction House is changed so that there is only a cut after a successful auction, then it is not gambling. On a related note, EBay charges insertion fees, however the fee is refunded if your item does not sell.
Even if you're dealing with pennies per transaction, it's still gambling. In the case of Diablo, though, you're dealing with greater volumes of transactions. The game is "item centric" after all with massive quantities of loot dropping from the heavens with random real money value.
Another Blizzard and PayPal relationship?
I must have missed this, but apparently the new Diablo 3 RMT Auction House transactions "will be managed by a yet-to-be-announced third party vendor." [LINK]
During their other interviews with GamePlanet, Blizzard spokespersons were very careful not to mention the word PayPal when speaking about RMT.. but they were perfectly casual about comparing their new system to EBay. In the other news releases from August 1st I don't recall them mentioning PayPal either.
What do you think?
If they are getting into bed with PayPal, it would certainly explain how they got PayPal to hunt down and kill all of the RMT competition out there. There must have been something more to that story. Can't wait to see who the third party vendor will be, but my money is on PayPal. :)