New Patch: 4.0.3.13287 Undocumented Changes
So, this is the patch with all of the Deathwing content and other changes that are "paving the way" for the Shattering.
I'm still collecting more information on what WASN'T announced in their official patch notes, so I'll have more soon. But, it appears that most of the official changes are just bug fixes.
Here's the undocumented stuff though not found in the link above:
- One big change will affect players working on the [Insane in the Membrane] achievement. New changes are now in effect so that the [Gordok Shackle Key] no longer drops, and the Gordok Suit quest only rewards 75 points now (instead of 250 per turn in). So, if you've just gotten your Bloodsail Admiral title and were planning on building up your Steamwheedle Cartel reputation - you're pretty much screwed now until after Cataclysm. Stay away from Cartel cities in the meantime. :)
(Note: You can still kill Bloodsail Pirates at a rate of 5 rep per kill (for Booty Bay, 2-3 rep for other cartel members), but you'll lose Honored reputation. However, once you've obtained Honored for the first time, it already counts towards the Insane achievement.. so it doesn't really matter that your reputation with them decreases again unless you want to stay honored with the pirates.)
- The [Insane in the Membrane] achievement still includes the Exalted Shen'dralar requirement, however it will officially be removed on 4.0.3a when the Shattering occurs.
* Update: I'm told that the Shackle Key is still dropping, so I'm not sure if the change has been made yet. Right after the servers (US realms) went live, 3 guild members ran DM separately about 5-7 times without the key dropping which they noted has never happened before. So, there are some conflicting reports on this and it would probably be best if you just test this out yourself on your own realm.
- The new patch also contains more data for the various landscape and zone changes for the upcoming Shattering event which will take place within the next couple weeks.
- Wintergrasp tenacity has now been removed so there a limitations to a 1:1 ratio now. So if your server has an overabundance of Horde PVP players, you'll notice that you won't be able to join WG much anymore (it will be locked out and you'll be placed in queue.)
- Rewards for Random Heroics are now displayed properly in the LFD window.
- Shift-click buying of those Inks from Jessica Sellers is finally working again. It's been down for over a month and a lot of right-clicking was needed. =]
- It doesn't look like there are too many other interesting changes (that's all I'm really interested in). [Glyph of Mage Armor], [Glyph of Long Word], [Glyph of Vanish] and [Glyph of Armors] are all still broken too - they're still not available from the trainers and they cannot be researched. And there's a Cataclysm Cinematic available at the Login Screen, however it can't be launched just yet. Video is going to be streamed now for the Digital Purchase users.
I was hoping for more, but this recent patch is just a whole ton of data/maps/textures/sound/etc for the Shattering event.
4.0.3a is currently on the PTR, so you can see most of the aesthetic changes yourself. Old World Flying will not be live Cataclysm however, and I'm not sure if Archaeology will be implemented Pre-Cataclysm (* Confirmed: Archaeology cannot be trained in 4.0.3a, will only be available after Dec 7.)
[Glyph of Mage Armor] is working again on the PTR, so if you have any left you should sell those as quickly as possible before the next patch hits and Scribes will be able to start making them again. You can also sell a bunch for high prices that first week before other Scribes clue in too.
Diablo 3 for Consoles "Announced"
Yay, I was right again. It's almost as if I knew all of this information ahead of time.. ;)
So, back in August I was expecting Diablo's "BIG NEWS" at Blizzcon to just be the introduction of the final class (I was still hoping for more though), but my number 2 runner up was Diablo 3 for consoles.
Looks like I was 3 weeks off on the Diablo console "announcement" as Blizzard has just updated their Careers section with 3 new job opportunities.
Diablo 3 Lead Designer, Console
Diablo 3 Lead Programmer, Console
Diablo 3 Senior Producer, Console
I wonder if they have an official announcement planned.. but I think that these recent developments are very strong indications to convince the unbelievers. (Keep in mind that it won't be Diablo 3 exactly, they'll focus on the PC/Mac first of course and probably release the console version at a later date.. maybe under a slightly different name too like what most game developers have done with their PC to console/portable conversions.)
It's too bad they never made this revelation at Blizzcon, but they're probably still thinking it over. They've worked on console games in the past (Ghost), and ended up cancelling them.. so, it will all depend on how the game plays and if the console version is up to Blizzard's expectations and level of standard.
Anyhow - if you're bored and want to have some fun, do a Google search for "Diablo 3" and "will never happen", "Blizzard will never", etc. and reply to their forum posts/comments with something rude. =]
Oh! One interesting note, when Blizzard was asked a couple years ago whether there would be a console version for Diablo, their response was "We don't have any plans." Sound familiar? I've written about that very common (corporate) phrase in the past. =] It's actually the same thing Rockstar said about RDR for the PC.
* Quick Update:
Ah! Here we go, there was an update regarding the new jobs on the Diablo 3 Community Site.
It's what I was saying earlier: "We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team. We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game."
NEWS FROM THE FUTURE: The "H" in THQ must stand for Hypocrisy.
Posting Date: March 26, 2011
As you all are aware, yesterday is when THQ's highly anticipated tactical shooter "HOMEFRONT" game was released for the PS3 and XBOX 360. News sites are reporting that over 4 million copies of the game have been sold so far, making the game a highly successful venture for the company and opening up future growth with this new intellectual property.
However, last year in November of 2010, THQ CEO Brian Farrell told the BMO Capital Markets conference that, in a nutshell, video games need to be cheaper. Here are some old posts from 5 months ago as a helpful reminder: Eurogamer, Gamasutra and VG247.
THQ planned on an "alternative business model for retail games" and instead wanted to launch at lower price points and selling more incremental content later. "That's where the industry is headed", said Brian Farrell. Launching at $60 for example was considered too expensive and "keeping people out", however a mass market-friendly price of $40 would do much better.
So how much did Homefront retail for? That's right: $59.99 USD.
I still don't know what the PC version will cost (since it was pushed back as you're aware) but we should know within the next few months.
tl;dr; THQ said games are too expensive, then sold a game that was too expensive.
In other news, THQ is planning a "United Kingdom" expansion pack which will be "released sometime next year." The official title of the expansion pack has not been decided as of yet. THQ representatives also hinted at a Zombie DLC planned sometime within the next few years (possibily influenced due to the massive success of AMC's "The Walking Dead" - and I hear there's also another new zombie-based TV series in development too!).
And finally, it's estimated that Blizzard's Cataclysm expansion pack sold a "record number" of just under 3 million sales within the first month, making Cataclysm "the most successful fantasy expansion pack in 2010" according to Blizzard's latest news release.
Anyhow.. I'm heading back into Cataclysm. I heard there's a major nerf coming down the pipe that's affecting most of the classes. It was fun while it latest.. =[