It's Probably Nothing

Posted by Daeity On Wednesday, November 23, 2011

I thought I might mention it anyways, since certain keywords in resumes really stand out to me.

Sometimes nothing turns to be nothing and sometimes it turns out to be something.

Wallace D. Robinson is Lead Lighting Artist for Rockstar Toronto.

He worked for Rockstar San Diego for more than 5 years, where most of his time was spent on Red Dead Redemption.

Max Payne 3 was announced in 2009, when he was still in SD working on RDR.

When he moved to Rockstar Toronto in August 2011, he started work on an "Undisclosed Project". Apparently, R* Toronto is working on another project and it's not Max Payne 3.

Also, pay attention to his job description:

* He copied-and-pasted his RDR job description to his Undisclosed Project.
* Developers use "Unannounced" and "Untitled" for game names that haven't been selected yet or announced. "Undisclosed" typically means existing franchise.
* He has RAGE experience with RDR and R* Toronto has also been working with the RAGE Engine for Max Payne 3.

I don't see why RDR would need a lighting artist (unless it was more than a PC port) though, so this could be Bully 2 using the RAGE engine, or another game they're working on besides Max Payne 3.

I've always found that Rockstar employees are even more careful than Blizzard when it comes to posting online information, but I'll dig around to see if I can find out anything else. It's probably too early into the project to find anything though.