Serious WoW Gold-Making Strategies - Part 3

Posted by Daeity On Thursday, September 23, 2010

This is actually more of an addendum to "Part 2".

In Part 2, I had discussed how there are many items, pets, and recipes that are Faction Exclusive (can only be obtained by one faction), and how they can sell very well on the other side. I forgot to list one interesting item that you can transfer through the Neutral AH from the Horde side to Alliance that's highly valuable.

To Horde players, it's trash. But to the Alliance, it's pure gold. =]

I'm referring to the [Sleeveless T-Shirt]

What most players don't know is that the [Sleeveless T-Shirt] only drops from Alliance bodies in Alterac Valley, so it's impossible for Alliance players to obtain this item unless it's through the Neutral Auction House.

They're cool looking outfits and their description is priceless. You can actually sell them for 50-100G on the Alliance auction house. Or just throw them up onto the Neutral AH for a reduced price. =]


Right now, the gold markets seem to be favoring Glyphs and Recipes/Pets (cross-faction trading works very well), but disenchants aren't selling for very much anymore. But then again, it's server dependent.

Here are some other interesting items that can be sold Cross-Faction.

1. The [Black Tabby] pet can only be obtained by the Horde, killing the Dalaran Spellscribe in the Alliance-friendly village Ambermill. The silver elite spawns quite a bit at 3 different locations (Humanoid Tracking is recommended so that you can login/logout and just quickly scan the area for the Spellscribe) throughout the day, but the Pet drop rate is around 20%. It'll easily sell for 700-1000G on the Alliance AH.

What's nice about the other NPCs in Ambermill is that they drop other rate items that can only be obtained by Horde. Such as "Channeler's Staff", "Dalaran Wizard's Robe", and "Jewel-Encrusted Sash". Alliance don't really know how rare they are (and that the Robe is required to look like a Dalaran Wizard) so your best bet is to advertise in Alliance trade chat. I sell the Robes for 75G each, and the Sash/Staff for 20-30G a piece. Their drop rates are very high, which is nice.

2. [Ripped Ogre Loincloth]

This item can only be obtained by Horde when looting the Gordunni Dirt Mounds (Gordunni Cobalt quest in Feralas). They look awesome, very rare on Alliance side, and I sell for 75G each.

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Old World items are also selling very well right now, but they won't be as soon as Cataclysm hits. On my server for example, here's how much they sell for:

Adamantite - 60G/stack
Fel Iron Bars - 70G/stack
Goldthorn - 80G/stack
Purple Lotus - 80G/stack
Gromsblood - 80G/stack
Rugged Leather - 50G/stack
Wool Cloth - 30G/stack

Botters are still foolishly collecting WOTLK ores (ie, Saronite) and have no idea how well Fel Iron and other Old World items are selling. I report bots all of the time in WOTLK zones, but never see any in Outlands surprisingly.

Anyhow, in preparation I had stockpiled all of these items during the WOTLK launch (and prior to) when everyone was running new DKs. I filled up several Guild Bank Tabs with these items, and just waited for 4-6 months to sell them. I had paid about 5-10G per stack for most of these items and resold them at significantly higher prices.

With Cataclysm approaching, though, I would recommend that you sell all Old World items that you have right now and then buy them out again when everyone is leveling their fresh toons (only to resell them again 4 months down the road.) If you have the guild/bank space that is. =]

Speaking of Old World items, don't worry too much about farming the [Swift Zulian Tiger] either if you just want the cool looking mount. Everyone is saying "The Swift Zulian Tiger is gone forever! Farm them now while you still can!". However, according to my trusted sources it will actually be back in Cataclysm but much easier to obtain (the "Insane" title will also be available in Cataclysm but easier to get as well) with the Zul'Gurub zone rebuild and new quests. (The mount will still be a drop, reward, or an exalted reputation purchase - it's not exactly clear yet.) The achievement won't be the same though, only those who got the "original" will have that special mount and achievement, but there will be a new mount with the same look and texture.

In an earlier post, I had predicted that Blizzard would be adding in-game chat features via mobile phone. (e.g. "A lot more mobile services definitely! The Remote/Mobile AH is just a start. Checking in-game mailboxes. Inventory, bank, character, and talent management through mobile. In-game chat with Guild, General Chat, Trade Chat, etc through mobile/remote.")

Looks like it was just revealed a couple days ago. Premium monthly subscribers (those who are paying an extra $3 per month) will have access to a new feature that allows them to communicate with Guild members while mobile.


How utterly.. predictable.

Been a while..

Posted by Daeity On Sunday, September 19, 2010

Looks like it's been a while since I've made a new post. =]

I've been busy in the Cataclysm Beta and RL, learning about new ways of making gold for when retail hits. There sure are a ton of exploits and bugs available, and I hope they don't make it to retail. Recipes and pets are pretty much the same, and mobs have only moved and not been removed - meaning that there's no point to collecting rare recipes or pets before Cataclysm hits.

I've also been thinking about creating a Dummies Guide to Quick Auctions. It's heavily utilized on many servers though, and can easily be exploited. =] So maybe I'll do both: how to use Auctioneer and Quick Auctions 3 and how to exploit them. There are a lot of ways of doing it, so I'll do some experimentation.

Civ 5 is coming out tomorrow too.. but I'll try to make the time.

Echo Isles Troll Event Bugged Badly - Great Time To Exploit

Posted by Daeity On Wednesday, September 8, 2010

The new Troll event is broken on most realms, and more are following.

The Operation Gnomeregan event on the Alliance side is also bugged on most realms in a very similar fashion. All it really takes is a player to aggro the mob and lure it outside of it's "comfort zone" - so you don't have to kite it far. (Right outside the village walls on Horde side for example)

This was a huge issue on the Beta/Testing Realms, but Blizzard decided to release it to the Live Realms anyways.. go figure.

"Jun'Do The Traitor" becomes immune to all forms of attacks around 50% HP. What's nice about this, though, is that you can just stand there and level up all of your weapon skills on an 80 Elite with no risk of damage. =]


You can get your [Master of Arms] and [Did Somebody Order a Knuckle Sandwich] achievements on this boss right now. Every once in a while, melee players will get thrown back by his AOE attack, but just move forwards a bit and continue attacking. Wand casters and other long range attackers can just sit back and leave their PC idle to skill up.

Blizzard Support's official solution to this bug is to "simply drag him back through the burning village." Well, that's all and good.. except for the fact that he's aggroing the NPCs and he's immune to all attacks/taunts/spells/etc. Some great QA work was done on these quests.

Below is where his approximate location is (silver arrow) by the way. I noticed that a lot of players were still hanging around the landing zone waiting for the event to start. =]


To increase skill levels more quickly, put Auto-Attack as a button, generate a little lag, and keep clicking (macros don't work unfortunately). You'll attack about 20-40% faster depending on your lag.

Also, throw on all of your haste gear, bring fast weapon types, and stock up on plenty of ammo for your guns/crossbows/etc. Shaman support is also nice for increasing melee haste.

You can get the [Knuckle Sandwich] achievement by reaching 400/400 Unarmed, and with only 3 other weapon types reaching 400/400, you'll also receive the [Master of Arms] achievement.

Get it while it's hot! Blizzard will be fixing it soon.

New Rockstar Games Music Store Incoming

Posted by Daeity On Tuesday, September 7, 2010

Take Two has just filed for a new trademark officially called R*. It's going to be an online music store featuring "music and digital music downloadable from the Internet and wireless devices." It will also be offering ringtones for cellphones, MP3 downloads, other audiovisual and entertainment content.

Rockstar Games currently has a partnership with Amazon.com and iTunes, and right now you can only order their music through those other stores. But it looks like they want to cut out the middle-man and start selling the music directly to the consumers themselves. (I wonder if Apple and Amazon know about this yet? Their partnerships only started a couple years ago actually.) =]

Soon, you'll be able to purchase music CDs, such as "The Music of Grand Theft Auto IV", Red Dead Redemption, and other greatest hits from most (if not all) of their games directly from Rockstar's new online music store.

Here's a link to the Trademark registration if you're interested.

And here's a photo of an "example" Music CD used in the registration:


Yeah, I know.. it's kind of boring news, but hey I'm the first to announce it. =]

I'm actually shocked that they didn't already HAVE an online music store.. I didn't even know they didn't have one until I saw the new trademark registration.

With the upcoming release of Cataclysm, I was reminiscing about how overpowered the "original" Death Knight was when WOTLK was first released.

Here's a link to the Original Death Knight Talent Tree. You can also see old talent trees by version number on wowprovider.com. For example, 3.0.1.8303 Alpha talents and 3.0.2 Beta talents.

My First DK PVP

I was level 58 at the time (wearing the DK starter gear) in Outlands. I had a Unholy AOE build and was grinding the Shattered Hand Grunts just outside Hellfire Citadel. I was typically soloing 4-5 Grunts at a time with no issues (it's important to note that I was 58 and they were level 62-63). It was amazing to say the least. =]

So, I had just killed Force Commander Gorax while soloing two other mobs, and then I repositioned myself to aggro 3 other mobs to keep the AOE grinding going.

While I was AOE grinding the 5 grunts, a level 77 NE Druid Boomkin (wearing the highest tiered 70 PVE gear at the time and some Northrend epics) flew over top of me, stopped, and then assumed a very safe distance from me. He starting blasting me with Starfire, Wrath, and Moonfire. I was able to keep my HP up with Death Strikes on the 5 mobs until a couple of them were dead, then I re-focused my attention on the pesky annoyance.

It was my first PVP experience with the DK and it's clear that we were both very surprised. =] While 3 other mobs were beating on me, I Death Gripped him and laid a beating that he would never forget. At the time, diseases removed HOTS so he couldn't heal himself very well, and the amount of damage I was doing to him must have been a huge surprise considering the 19 level difference. It was pretty much a faceroll on my part, and he ended up blowing through all of his cooldowns (and using pots) trying to escape.

I managed to get him down to about 5% health by the time the other mobs I aggro'd eventually took their toll (about 5-6 beating on me by then and because of his high level, he didn't aggro any mobs like I had).

He thought he was safe, but didn't anticipate (or knew about) the talent "Shadow of Death" however. =]

I transformed into a Ghoul and quickly ripped him to shreds.

Ahh.. good old "Shadow of Death". Here are a couple old videos of SoD in action: Link 1, Link 2. I apologize about the video quality (switch to 720p if available), but there are very few SoD videos out there.

When he returned to his body, he flew away never to return. So I quickly fired up my second account and whispered him:

Me: Dude! That 58 just kicked your ass!
Boomkin: what r u talking about?
Me: I was flying overhead and saw that fight.
Me: He totally owned you.
Boomkin: no.. i killed him..
Me: Barely. But he was 20 levels below you, and you died too.
Boomkin: i was on the phone


It was pretty funny. =]

History Will Repeat Itself With Cataclysm

WOTLK was released just before Christmas (Nov 13/2008) and a friend of mine kept saying how right after Christmas, Blizzard would nerf the Death Knights explaining how it was all part of their "business plan". Being a "Hero Class" I had hoped they wouldn't undergo too many changes - but it made sense and I knew that it was going to happen as well. Releasing a completely overpowered class during the best sales period of the year is an excellent way to boost sales, and then you can simply nerf the class after the busy sales period ends. And that's exactly what happened. The "Hero Class" really became nothing more than just another class that happens to start at Level 55.

With the new Cataclysm changes, I'm certain that history will be repeating itself.

Some of the new spells, abilities and masteries are completely overpowered. And you'll see a major nerf a few months after Christmas, yet again.

Every class has a turn at being OP'd for a certain amount of time, and this time it appears to be the Hunter's turn again.

(Note: These abilities are currently in beta testing, but keep in mind that the OP DK was also tested for months and months in beta but was still released in retail.)

Hunter Camouflage: Not only makes you look very cool, it also makes you completely immune to all forms of damage! You're invisible when standing still, you can't be targeted, you can change aspects while running, enemy traps will not trigger, AOE spells don't affect you, you don't aggro mobs even when right on top of them, and you can remove DOTs if they were cast on you prior to camouflage. It can be activated as long as you're not in combat - if you are, just hit Feign Death or Shadowmeld if you're a NE. And you can practically have it turned on all the time. =]

Here's a video that explains better:


The new Trap Launcher for Hunters is also a pretty overpowered ability, depending on how you use it. (Note: If you liked the ending "I'm A Hunter" song, you can listen to the full song here.)

For the DK, overpowered abilities include Dark Simulacrum and Necrotic Strike.


Necrotic Strike is interesting, it was "meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects." I'm happy about that.

And then other OP'd PVP spells include the Prot Paladin's "Blinding Shield" (AOE "Blind" with added damage) and the Mage's "Firestarter" talent (run while casting Scorch). "Curtain of Frost" still needs some work, but it could be OP'd for PVP if it does what the developers intend.

If you want to see all of the new Cataclysm spells, follow this link.

Of course, many of these new spells (if they make it to retail, which they probably will..) will allow a select number of classes to be massively overpowered for about 3-6 months and then they'll be dramatically nerfed after sales decline (the Paladin has been OP for awhile now, I think it's time). It's a good thing that I have 80's in every single class. =]

Red Dead Revolution

Posted by Daeity On Monday, September 6, 2010

It appears that there has been another "confirmation" (but this time in the UK) regarding the next title in Rockstar's RDR series.

As mentioned previously though, the game is not currently planned for existing consoles and was intended for next-gen consoles. Due to successful sales (6.9M), however, that certainly won't stop Rockstar from starting work on RDR3 right now.. after all, RDR2 (aka Red Dead Redemption) was originally developed for the PS2 & XBOX and then they updated the graphics and migrated it to the PS3/XBOX360. If the PS4/XBOX720 doesn't hit their release targets (2011-2012), Rockstar may just release RDR3 for existing consoles.. doubtful though.

You can definitely assume, however, that there will be a lot of DLC releases for RDR3 and the series. Most game developers have already jumped onto the DLC-bandwagon.. and others are joining (well, the greedy ones anyways). It's a great way to rush a game to retail, release half a game, and then release the rest of the game (incl. story endings and "closure") in small parts that you can charge money for. =]

Note: "Revolution" was actually a subtitle used for a demo video showing off RDR2 in-game content (fictional Mexican revolutionaries and missions). Although, the official RDR3 title could just as easily be changed to Revenge, Rebellion, Reckoning, Remembrance, Revelations, etc. etc.

Blizzard Employee Pay Scale

Posted by Daeity On Thursday, September 2, 2010

Just a quick entry here, I've been pretty busy with some RL stuff. I also have a new CWOW account, so I'll be collecting some more information to include in the "WoW China Interesting Facts" series. Also, someone's been tweeting details from my blog too that's making some other online news sources (Hey V.S.!) =]

Anyhow, I noticed that some of the readers were interested in knowing Blizzard wages.

Below is what they are now roughly. These are based on the submissions of Blizzard employees, so some of these approx. results may include a few years of annual pay raises (1-6% per year) but for the most part they're pretty close to starting wages. Going back 5-10 years though, these jobs paid A LOT more. They've come down quite a bit since 2000-2003 (over 30% on most jobs), so if you start at Blizzard now you'll be paid much less than if you started 10 years ago. =]

Hourly Staff (Approx. $USD):

Quality Assurance: $10.50 / hr
Game Master: $11-12.50 / hr
Tier 1 In-Game Support Rep: $11.00 / hr
Tier 2 In-Game Support Rep: $12.00 / hr
Intern: $11.50 / hr
Account and Technical Services: $12.50 / hr
Web Designer: $10.50 / hr

Salary Staff (Approx. $USD):

Sr. Web Designer: $61,500 / yr
Cinematic Producer: $39,500 / yr
Animator: $43,000 / yr
3D Artist: $74,000 / yr
Technical Artist: $75,000 / yr
Cinematic Artist: $70,000 / yr
Environmental Artist: $59,000 / yr
Graphic Artist: $57,000 / yr
Modeler: $50,000 / yr
Associate Cinematic Artist: $52,000 / yr
Senior Cinematic Artist: $110,000 / yr
Software Engineer: $80,000 / yr
Senior Software Engineer: $109,500 / yr
Game Designer: $85,000 / yr
Systems Analyst: $85,000 / yr
Associate Project Mgr: $85,500 / yr
Senior Animator: $90,000 / yr
Global Manager, Localization: $120,000 / yr

There are a bunch of other jobs listed (Activision too). You can see them for yourself at Salarylist.com, Payscale.com, and Glassdoor.com. There's also Jobvent.com if you're interested in seeing more feedback from Blizzard employees. You can see that (internally) Blizzard is just like every other corporation - everyone think's their boss is an idiot and the only way to get to the top is if you're friends or family.

However, be aware that when people are pleased, they walk away happy and say nothing. When people are unhappy, they fill out surveys and complain loudly. So, you'll mostly find complaints on these types of webpages and very few compliments. =]

Free PSJailBreak Now Out

Posted by Daeity On Wednesday, September 1, 2010

It didn't take long for the "open source PSJailBreak" to make it's appearance. 12 days in fact.

The original PSJailbreak was being sold for $170, the cloned one (x3jailbreak) was selling for $30, and now you only need to pay $20 for a USB development board and copy over the software. Or if you wait a little longer you can just use your jailbroken iPhone, iPod, and even a TI-84 calculator or jailbreak your PS3. As mentioned before though, you'll see some significant drops in vendor prices (once they're allowed to start selling the original Jailbreak again.) =]

It only plays homebrew at the moment, and the "pirate feature" (ability to boot ISO files) is temporarily disabled.

Exophase has more details on the new open-source implementation called PSGroove. As mentioned though, right now a programmable USB flash chip is required (Teensy USB dev board) but other methods will be made available in the near future.