Wasteland 2 Timeline of Events

Posted by Daeity On Monday, March 5, 2012

I'm creating this Wasteland 2 "Status Update" post to keep track of important milestones taking place within the project. My intention is to "sticky" it to the side navigation menu, and continue to update it for some time. When major announcements come along, I might create a new post.. but I will still continue to update this one.

I figured that a timeline of events for everything that has transpired might be interesting to some hardcore fans. Plus, if the Kickstart project and the game itself becomes a success, it might be nice to have a little piece of history about the beginnings of the game that under normal circumstances would be completely forgotten.

Timeline of Events

January 2012
Brian Fargo notes that during this time he had put away all of his Wasteland 2 design notes assuming that it would never happen.

Apparently, much of the basic game design, story, and concepts for Wasteland 2 had already been conceptualized which is why he was able to get a Kickstarter project up so quickly.

February 10
Two days after Double Fine's Kickstarter project was launched, and when it was made evident that it was going to be a huge success, I immediately contacted Brian Fargo to do the same with Wasteland.

Events kicked off from this tweet when I had recommended funding WL2 through Kickstarter.

February 14
Brian Fargo responded to my tweet that he was seriously considering the approach and started an investigation into the possibility.

I immediately updated the blog recommending that readers here add themselves to his Twitter Followers, and to continue encouraging him to develop the game (I noticed a lot of familiar names tweeting him by the way, so thanks for that!). Due to their sheer numbers, I also contacted NMA-Fallout to do the same. He was quickly bombarded with additional tweets, Facebook messages, and emails of encouragement.

February 15
For several months, @brianfargo had been sitting at approximately 128 total followers. By Feb 15, he had reached 187 followers.

Brian spoke to IGN to start promoting the potential Kickstarter project. He mentions that "he and the rest of inXile are currently working on a production schedule to see if its feasible. But he does think that it'd take at least a million dollars, and hopes that the Kickstarter will go live in the next month." He also notes that this preliminary work started due to vocal fans. "The fans started pinging me first."

The new Wasteland game will be authentic and faithful to its roots, meaning a "top-down, probably isometric, party based, skill based -- where if you'd just finished playing Wasteland and moved onto this you'd feel comfortable."

February 17
Kotaku article about Brian's intention to bring back Wasteland, the precursor to Fallout.

Brian announces that Mike Stackpole (one of the original designers) has signed up for the new Wasteland project.

February 17
Kickstarter project should be live within the next 2-3 weeks. They are working through the process and creating a movie.

February 21
Kickstarter and Wasteland 2 Thoughts by Chris Avellone

February 22
Original producer, programmer and designer Alan Pavlish has also been brought on board for the new Wasteland project.

February 24
NMA-Fallout Interview posted.

February 25
RPG Codex Interview posted.

February 27
Eurogamer Article posted.

Brian tweeted that he will be filming the Kickstarter video on Feb 28 and Feb 29.

Announcement that Mark Morgan (who composed the music for Fallout 1, Fallout 2 and Planescape: Torment) has signed on for the project.

March 3
Kickstarter project, assuming no challenges, should be launched by late next week.

Wasteland 2 website will be live Monday, March 5.

NMA-Fallout has created a Facebook Page for the Wasteland 2 venture.

Since February 14, @brianfargo has grown from 128 to 1,153 followers.

March 5
Brian has announced that Ken St. Andre has been brought on board for the Wasteland 2 project. He's the creator of "Tunnels and Trolls", and was part of the original WL design team.

Brian has announced that the official Wasteland 2 site is now live.

March 9
Wasteland 2 information and video submitted to Kickstarter, will take a few days to be approved.

Brian has announced that Andree Wallin has joined the project as their Concept Artist.

March 13
The Wasteland 2 Kickstarter Page is now live. They're looking for pledges totaling $900,000, which Brian Fargo has already donated $100,000 personally. The ETA for the game is October 2013.

It appears that Jason Anderson, one of the originally designers on Fallout 1 & 2 has also re-joined the team to work on Wasteland 2.

Notch just promoted the game, and pledged the first $10,000 to it. Brian must be very excited about this whole thing, probably very surprised by the amount that has been pledged on the first day.

March 14
Brian has announced that another original Wasteland designer working on the project. Liz Danforth also created the Highpool map.

Post on Kotaku, "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours"

March 15
The WL2 Kickstarter Project has met it's goal in only 2 days (42 hours and 30 minutes to be more precise)!

March 19
The Kickstarter Project is about to hit $1.4 million with 28 days left to go. @Brianfargo has also amassed almost 4,000 followers. Interesting that for years the Twitter account was under 120, but has grown this far since the new Wasteland excitement.

March 21

Brian has announced that their PayPal site is now live. I had actually emailed this recommendation to Brian earlier, but he was already 2 steps ahead of me. :)

Kickstarter is now at $1,465,316 and @brianfargo has 4,170 followers. Not bad.

March 22

$1.5 million milestone reached. Wasteland 2 will have Mac and Linux versions.

Brian Fargo has launched his new "Kicking It Forward" concept. Basically, developers that put the "Kicking It Forward" badge on their Kickstarter project are promising that they will put 5% of their finished product's profit back into other Kickstarter projects.

******

What I'm Hoping For (March 5 Update)

When the website goes live, there is supposed to be a way for fans to leave comments on what they want or expect in the game. Here are some of the important items that I'm hoping for:

  • Top down isometric view. Squad based combat.
  • Real-time movement and exploration, but turn-based combat much like Fallout 1 & 2 (e.g. "entering combat mode" through encounters or via hotkey.) When combat is engaged, you can issue orders and commands to your party members.
  • A really awesome main story line. (I'm assuming they probably have a lot of ideas themselves, so there's no point to expand on this.)
  • A serious, dark, gritty game. Humor is fine, but nothing overly silly in the game like Killer Clowns. Don't make it a parody.
  • A skills based RPG. Large focus on skills, with some players in the party having unique (but useful skills.) Must use skills in order to improve them.
  • All of the skills from the original should return, plus many more. For example, Sleight of Hand, Forgery, Alarm Disarm, Bureaucracy.. but make them actually useful in the game (only 1 party member might need them). Pugilism is the only skill that should be removed though, because Brawling makes it redundant.
  • A lot of exploration. Breaking into homes, exploring abandoned ruins, hidden & buried secrets, weapon caches, etc. Random events are a must.
  • Should be a single player game initially. If highly successful, use momentum for a larger multiplayer game.

Quick Site Update & Something from the Ubisoft Archives

Posted by Daeity On Saturday, March 3, 2012

Some of you have requested a post about the ME3 ending, even though I had thrown away the older one. I'll see what I can do. I don't know if it will be up today or not, but I do know that it will be titled "The Death and Return of Shepard."

I'm also preparing something on the latest WOW Annual Pass/Beta Access surprise. Apparently, though, I already wrote a post about it. :) I had no idea. This kind of thing happens to me ALL the time though. Unfortunately, it's as though I always have to be on the defensive when it comes to lies and slander.

Speaking of lies, I have something to share. Here's a pitch video from the old Ubisoft days for any fans of Prince of Persia here. As certain followers are aware, I'm a massive fan of the Prince of Persia games and used to talk about them all the time, but I think you'll appreciate this history. This was going to be called "Prince of Persia Redemption" but never made it much farther than the concept video. What you see was pre-rendered, staged and scripted. But still, it was entirely technically possible given the opportunity. Keen eyes may even recognize art assets that have been repurposed in other games and even some to come!



But you know, this video's got to be fake right? I make up this stuff all the time apparently and it's just another hoax video.

Despite the harassment and ridicule, I keep pushing forwards. I even shared this video link with some writers from Joystiq and Kotaku, but you've probably noticed that they just tend to steal content and claim as their own. They never even mention who directed them to the content. Supererogatory can be like that too despite everything I've given him.

Much of my knowledge about Blizzard layoffs and employment difficulties, for example, are stolen by a particular Kotaku employee who regulary follows the blog. It's disappointing that he only credits himself in these "discoveries".

And with that in mind, although there have been many pockets of Blizzard Entertainment layoffs over the past several months (many of which are customer support positions), one of the major "Blizzard 600" layoff dates has been confirmed to be scheduled for 04/28/2012 (which is a Saturday). Basically, Friday will the last day for most (Friday's are always a good time to do it.. less likely chance of "situations" since it's the weekend.) There is one group of 45, and another group of 155. So that's a total of 200 that are being laid off at the Irvine HQ office. Official notices have been sent.

Diablo 3 Release Date Leak

Posted by Daeity On

According to "MMORPG Italy", the Italian branch of Blizzard Entertainment have just revealed the Release Date and Price of the game. (Thanks for the heads up Anonymous.)

The game will be releasing on Tuesday, April 17 and the prices are €54.90 for the Standard Edition and €89.90 for the CE.

Interestingly, this wasn't the usual retailer estimation, but rather it allegedly came from Blizzard directly and it was sent to several large retailers prematurely. It also came along with their price structure which was something that never accompanied any of the other retailer Release Date "leaks", but it's something that has always accompanied a game's Release Date announcement. (That's the part I found most interesting.)

The release of this new information seems awfully close to the predicted (by Incgamers and some other whispers) March 5th release date announcement, but the release would be only 1 month away which would be quite unusual for Blizzard given their past minimum 2 months. It's something I've discussed in the past (a compressed timeline), so I'll have more to say on the subject if this Release Date ends up being true.

* UPDATE: If nothing is announced by March 12th, I don't think MMORPG Italia's "inside source" on this release date is correct.

Surprise! We Haven't Changed.

Posted by Daeity On Thursday, March 1, 2012

If you're a Mass Effect fan, you've probably noticed that Bioware has been under fire for the past little while because of the apparent lack of creativity in their stories, how they use the same derivative works and recycled material from other sources, and that they're slapping their fans in the face (especially with the new ME3 ending leak, which was actually leaked back in November too).

I never really liked Mass Effect myself. I played through ME1 a couple times to see the different endings, but I had only played through ME2 about 50% of the way before I got completely bored of it. I still remember every inch of the Chrono Trigger story and all of the endings, but all I could remember about ME1 (even though I put a good 100 hours into it) were the long elevator rides.. that's pretty much it. It's kind of sad to think that yesterday the elevator rides were the only thing I could clearly remember about the game.

I can understand why so many other people really like the Mass Effect series and story though (it's obviously a very successful franchise). But, it's just not for me personally.

I think that Mass Effect didn't leave much of an impression with me because I already knew what was going to happen, and I was just going through the same predictable motions. Unfortunately, stealing ideas or stories from old comics or scifi novels have been inevitable these past few decades, but some theft is more blatant than others. I can accept video games taking ideas from 19th or 20th century novels.. but, it's hard to play a video game when you've already played the exact same thing with the same story and characters only a few years earlier. That's one thing I remembered while playing the game at the time.

I'm referring to Anachronox, and it has some remarkable similarities to the Mass Effect series.

  • Anachronox was developed by Ion Storm in 2001. Ion Storm might sound familiar to you as this was the same team that created Deus Ex. Coincidentally, Bioware has also been accused of stealing ideas and plots from Deus Ex for Mass Effect.
  • Mac Walters (Lead Writer of the Mass Effect franchise, and principal writer of Mass Effect 1 and 2) discussed in 2008 the importance of stories in video games and how the video game industry might imitate these older games. He referenced that games now take shape from older titles like "Anachronox" and that they "paved the way for today's Golden Age." An interesting connection from Bioware. :)
  • Both are a scifi 3D RPG consisting of a 3 party squad, and as you progress through the story you gain new and interesting companions. Both games have very similar main characters; a ruggedly handsome male human hero (in a universe of aliens), an archeologist who just happens to be an expert on the ancient alien artifacts, a robot, a scientist, an assassin, a love interest, etc. This can be said of many RPGs though, just like how they are both a tale of Order vs Chaos. This gets far more interesting though, so read on.
  • This 3 party squad would have many funny interactions or conversations with each other during downtime or cut-scenes.
  • As part of your mission, you visit multiple unique and stereotypical planets (secret/scientific, idyllic agrarian, religious, etc.) each with their own unique quests and populations. You are visiting these planets as part of your investigation into strange and mysterious activities taking place within the galaxy.
  • In Anachronox, they had the "Sender Station" (or "Sender One"). In Mass Effect, they had the "Citadel Station". These massive "space stations" were a hub for all commerce and diplomacy for the multiple species in the galaxy.
  • Both were ancient but advanced alien space stations, with the center of the stations being the main traffic control system. They are inhabited by many alien species who discovered the "abandoned" alien construction, and the station is divided into several districts. The same kind of districts are found in both games which range from upper-class zones to red light districts, slums, casinos, and bars. There were also homeless occupants (eg Duct Rats) on both Stations.
  • The governing bodies of the galaxy or "Citadel space" in both games were made up of other alien species, with humans not included in the organization and treated more like a second class citizen. Both games involve a certain level of diplomacy and reporting to a High Council.
  • The "new" alien species (including humans) who took over ownership of Sender/Citadel believe that it was built by an ancient, but now extinct, civilization and they believe they know the purpose of the Station although it still harbors many inaccessible areas. In fact, there is a secret sinister purpose of the Station which is revealed later in the story (identical in both Anachronox and Mass Effect universes.)
  • It was believed that this long-dead alien race also left behind other strange mysterious devices and artifacts all over the galaxy. In Anachronox, this believed-dead alien race created "Spike Relays" which allowed ships to be sent across the galaxy to other relays (or "Senders"). In Mass Effect, the believed-dead alien race (Protheans) created "Mass Relays" which did the exact same thing.
  • In fact, the Sender/Citadel Station and Spike/Mass Relays were actually created by another unknown evil alien race. They were created with the purpose of harvesting the galaxy every hundreds of thousands of years. It's the same race that destroyed the last advanced alien race (who everyone believed left behind these artifacts). These constructions were created to facilitate the destruction of the galaxy which continuously happens in a cycle. In Anachronox they were called "The Chatagra" and in Mass Effect they were called "The Reapers".
  • The galaxy was basically a food source and the advanced evil aliens would repeatedly cull it based on a cycle. The relay system and hub station were used as an elaborate trap, and when the relay is activated the Chatagra/Reapers come through. The heroes were trying to break the cycle that has been going on for millions of years, just like what the previous aliens in the galaxy were trying to do.
  • The advanced believed-to-be-dead alien races who previously occupied Sender Station and Citadel Station were altruistic and unsuspecting until it was too late. They were mostly wiped out by the Chatagra/Reapers during the last culling of the galaxy. (That's why the Sender/Citadel Station were both abandoned when the new/younger alien races found it.)
  • In Mass Effect, ships have Faster-Than-Light drives however even at FTL speeds, it would take centuries to traverse distances without the Relays. The Mass relays create a "corridor" of space-time between each other to vastly boost their speed. In Anachronox, ships also have FTL drives and the Spike Relays create the same hyperspace corridors to boost their speed. Both are alien transporation systems that vastly boost FTL travel.
  • Mass Relays (Mass Effect) and Spike Relays (Anachronox) are mass transit devices scattered throughout the galaxy, usually located within star systems. They form an enormous network allowing interstellar travel. Hailed as one of the greatest achievements of an extinct (previous) race, a mass relay can transport starships instantaneously to another relay within the network, allowing for journeys that would otherwise take years or even decades with only FTL drives. (Description largely borrowed from the ME Wiki.)
  • Mass Effect: In the year 2148 AD, humans made the startling discovery of alien artifacts on Mars. These new discoveries advanced their technology and enabled them to travel to distant star systems.

    Anachronox: In the year 2229 AD, humans made the startling discovery of alien artifacts on Pluto. These new discoveries advanced their technology and enabled them to travel to distant star systems.
  • Other alien races were encountered as new Spike Relays were discovered. Early exploration using the Spike Relay was dangerous and the human species was largely ignorant of travel, leading to wars and conflicts with other dangerous alien species. The same as in Mass Effect.
  • The Sender/Citadel station is actually a disguised Relay system, and it acts as the central portal to the Repear/Chatagra's "dark space" or "Chaos universe". It's basically an elaborate trap so that they can invade and destroy the new alien civilizations quickly and keep doing it over and over.
  • Both "The Reapers" and "The Chatagra" also left behind servants on the Sender/Citadel station to ensure that occupying races didn't discover the true nature of the Citadel among other reasons. In Anachronox, they were called "The Dark Servants" and in Mass Effect they were "Keepers". Both hid in plain sight, pretended to be helpful, but were actually evil maintenance personnel.
  • The Reapers/Chatagra also had other alien species working for them to help usher in the destruction of the galaxy. In Anachronox, they were "Agents of Chaos" and in Mass Effect there were "The Geth". Alternatively, you could also look at the "The Dark Servants" as "The Geth" too.
  • The Chatagra are spaceborn creatures (billions of years old) with glowing eyes and several tentacles as arms. They look like Reaper Cuttlefish (just like The Reapers), except they're smaller in size. Like the Reapers, they are also worshipped as "gods" by some in the Anachronox universe. The last ancient alien race were getting close to finding a way to stop them but they were too late and were harvested like the others. However, they were able to leave behind artifacts, an outpost, and messages to warn and prepare the next young alien races.

  • The new alien species (including humans) also discovered technology left behind by the previous extinct alien race (Protheans) which they dubbed "Element Zero" in Mass Effect and "Mysterium" in Anachronox. This rare material allowed people and ships to basically twist physics and cast magic. MysTech/Biotics could also be used in combat, healing, or for other supporting roles.
  • In the Anachronox universe, a new cult has popped up based on MysTech who have a large following of MysTech Cultists. In Mass Effect, a new cult has popped up based on Biotics who have a large following of Biotic Cultists. Not a major part of either game, though.
  • The term "Mass Effect" was also explained by Project Director Casey Hudson as related to "dark energy" (which physicists are calling) which is also "an explanation for the accelerating expansion of the universe - which has only recently been discovered and flies in the face of the previous notion that the universe's expansion should be slowing down because of gravity." Interestingly, this was also described as a major plot point in Anachronox. In Anachronox, the universe's expansion was being accelerated due to the injection of "dark energy" and matter/mass from a previous universe. This additional mass was having a "mass effect" on the universe and hastening it's big crunch. A "Mass Effect" in many senses of the word in fact; it was a mass effect on the universe, the Effect was due to injection of Mass, and Mass had an Effect on the universe. :)
  • Both Mass Effect and Anachronox had the exact same ending. The final battle takes place back on Sender Station/Citadel Station, where the heroes are trying to stop the prime "Dark Servant" from signalling the invasion to begin (using the true purpose of the Station). Grumpos/Saren (who were both believed to be good at one point, but were in fact evil servants) both change forms in the final battle too.. revealing themselves to be Reaper/Chatagra-like and shedding their outside husks. The hero and his party fight a big boss, realize the true nature of the artifacts and station, stopped the threat to the galaxy, and united they were going to drive them back into "dark space" and take the fight to them.
  • Anachronox had unavoidable and lengthy elevator-riding scenes which annoyed players. Sound familiar?
  • Both Anachronox and Mass Effect had level scaling and both games had lockpicking/hacking minigames (remember this was 2001). Anachronox had Mystech powered ammo (or "Ammo Powers" as in Mass Effect) and Mystech/Biotic powered personal shielding.
I can see a couple story elements from different sources borrowed, but there were just too many similarities between Mass Effect and this one single source to just be a coincidence in my opinion. I think that Anachronox had a mass effect on Mass Effect.

So, if you don't like the story (or ending) to Mass Effect 3, you shouldn't be surprised if you find it uncreative or derivative. It's always the same and they'll never change. Besides, ME3 is just a prelude to ME4 where they'll suddenly find a mysterious and coincidental way out of their new predicament.

And, don't blame them if the story seems bland or boring. Ion Storm never released Anachronox 2, so Bioware didn't really have a lot of new material to work from. :)

* UPDATE: A reader alerted me to this link which also discusses similarities between the two games.

* UPDATE: Some other amazing coincidences regarding Mass Effect and other media. (This contains some ME3 Spoilers.)