Playing The Long Con
“Do you know the difference between a hustler and a good con-man? A hustler has to get out of town as quickly as he can. But, a good con-man? He doesn't have to leave until he wants to.”
- James Woods
In the past, I've talked about how the RMAH was designed so that only high level (or should I say, the most valuable) items will be sold on it. Even Blizzard is aware of this, and they want the most valuable items only sold on the RMAH. Even if they're not directly sold by a player, it will end up on the RMAH indirectly by another player who re-sells it.
In the end, all of the best stuff will be on there.
The other day, one of our readers asked a question about the "forced" usage of the RMAH so I wanted to expand on this. My comment ended up being too long, so I just decided to answer the question as a full post:
Don't you think that making the RMAH mandatory would alienate a big chunk of their playerbase?"I don't think a "mandatory" RMAH will alienate the playerbase, because they won't even know they're being alienated in the first place. :)
If they make inferno so hard that you can't beat it without the best gear possible from inferno(which will only be available on the RMAH), I see a few problems coming up:
-How are people supposed to get inferno gear if they can't beat inferno without said inferno gear? (D3 endgame multiplayer only? o_O)
-If they are forced to buy stuff from the RMAH to progress in inferno, I can see a lot of player simply not bothering with it, just quitting. I don't think Blizzard want that.
-There will be a lot of rage against the RMAH as soon as people are forced to use it. I'm pretty sure a lot of Blizzard's fans are against the idea of "pay to win".
The way I see it: buying stuff on the RMAH will be a way to speed up your character progression. Yes, inferno will be super hard, but there's no way Blizzard is going to force you to buy stuff to progress. That would be a horrible way to promote their new and controversial business model. (D3 isn't F2P, the idea that you'd NEED to spend more money than the initial purchase price in order to beat it feels wrong).
Perception Management
The financial motivations of a company are not a subject that most gamers care to discuss, let alone even want to be aware of. They just want to play the video game, but the game ends up playing them too.
I think what will happen is that most players will actually turn around and THANK Blizzard for creating such a difficult experience. :)
They'll never make the connection between the Inferno difficulty level (and other difficulty level "steps" to get to Hell) and the RMAH.
(Unfortunately, I have to start tagging the blog URL to any pic I throw together. Flux from Incgamers likes to borrow images from this blog for his own posts without crediting the source.)
Players won't get angry at Blizzard for the "mandatory" RMAH because Blizzard is an expert at perception management. And this is what it all comes down to: perception. It won't be a problem for Blizzard if they're not perceived as the problem. So, where is the real problem and who can Blizzard redirect anger and frustration?
Blizzard has kept emphasizing that the Real Money Auction House is a completely player-driven economy, it's managed by the players, and that they have no control over it. They have also said that the RMAH is "COMPLETELY OPTIONAL." Blizzard is not forcing you to use it at all. If players just happen to put items up on the RMAH, Blizzard can't be held responsible for it.. because they promised they would be "hands off."
This Is Unfair!
In situations where players complain on the public forums about Inferno or Hell being too difficult, and how they're "forced" to use the RMAH (because it's the only place with the best gear), I suspect that the following will happen:
- Blizzard CM's will rush to address the concern.. by correcting the gamer for being wrong. They'll be told that the RMAH is "completely optional" and that they're not being forced in anyway to use it.
- The Blizzard CMs will tell them that they can just buy whatever they want from the Gold Auction House. If they can't find what they're looking for, it's just a "coincidence" and they probably checked the Gold AH at the wrong time. Throughout all of this, they'll feign ignorance to the fact that the best items can only be found on the RMAH.
- Blizzard CMs will say that they don't have to buy anything at all, and they just need to farm Nightmare or Hell to get the items they want.. just like their other games. "It will be just like WoW where you need to farm bosses to get the gear you want."
- The blue army will also rush to the aid of the Blizzard CMs and correct the complainer on the forums as well. (Some will actually be Blizzard employees under the guise of regular players.) Posts will be edited or deleted, all to manage perception.
- Blizzard forums will be full of customers and fanboys praising Blizzard for making the Inferno level so difficult, and how they did an excellent job finally making a challenging difficulty level for the players. Gamers who use the RMAH, and then complain about it, will be chastised for being lazy and taking the easy path. Or, they will be called "spoiled rich kids" or impatient for trying to rush the game when they should have been farming "like everyone else." Another common one will be, "Why are you complaining? It's a subscription fee game! It's just a little bit of money, and Blizzard needs it to keep the lights on."
The Average User
Above, I just talked about users who complain, but that's a small minority.
On average, most players who use the RMAH will either feel guilty about it, or more likely, they'll think they're cheating the system and gaining an advantage over other players. In either case, these players won't say anything or complain on the forums.. just the way Blizzard likes it.
The problem is that these players won't know they're being "forced" to buy from the RMAH. They'll think that it's their own decision.
It's human nature to be easily influenced and believe that we came to a decision on our own, especially when a game developer's professional marketing and team of psychologists are constantly pounding an idea into our heads. Sometimes it is our own conscious decision, but that's only when we're fully aware of all of the facts and it's a well informed decision.
In some cases, the decision to buy from the RMAH will be because they're impatient and they want to skip ahead to get to the end-game with their friends. (The same thing that happens countless times in WOW and D2.) Or, this might just be their belief when they realize how difficult it is to get properly geared.
These players also don't want to tell anyone they bought from the RMAH so that they won't be labelled as a pariah (even though everyone else does it, and they also never admit to it.)
Forced, but not forced..
"It will be just like WoW where you need to farm bosses to get the gear you want."
But, there's a really big problem with this. You have two options to gear up for Inferno: you can farm Hell, or use the "optional" RMAH.
Is Hell really an option though? Players keep forgetting that Diablo 3 does not have any loot tables. You can't farm specific bosses or mobs for items you need, no matter what you kill, your loot is completely random.
You could farm Hell for years without ever getting the proper gear, and in the absence of free trading, it's a nearly impossible task. And, consider this for casual players!
Even the crafting system for gear will still function the same as regular item farming because you can't craft an item without the Rare Blacksmith Plan drop first. These plans will be sold on the RMAH, just like other rare items or weapons. Besides the random chance in getting the recipe, consider also that crafting the gear is completely random as well. Each time you craft a weapon, it will have random properties and modifiers, and each crafting attempt requires a large influx of Inferno level salvage and Rare Crafting Materials. And even the salvaged materials are completely random! You're back to the same problem of receiving items that you don't need. And, you're still dependent on farming Inferno for all of these materials and recipes, but you can't farm Inferno until you get the proper gear.
Given the number of items, item modifiers, and affixes, there will be billions (if not trillions) of combinations of items in the game. Because of this massive pool of items (Blizzard has stated it's an "item-centric game"), Blizzard is going to be praised for providing so many options for us. As we farm Hell, it's going to appear awesome.. "look at all of these items that are dropping! Wow!".. until the player realizes that they're not actually getting the gear they really need. These useless items (for that player) will actually end up the Auction Houses, and ultimately the RMAH in one form or another, so that another player, who actually needs it, can buy it.
Because of the amount of loot and random generators in the game, the chances of getting the right combination of items are next to impossible.. without using the RMAH. As a Demon Hunter on your own, you might just keep getting hundreds of "of the Owl" crossbows and wands.
The sheer amount of loot will blind you to the truth. You'll have a thousand spoons, but all you need is a knife.
You will be told, though, that you just need to farm Hell for the right items but you have the "optional" RMAH. You're not being forced to do anything you want.
When you consider this, it isn't just a "Pay 2 Win" problem any more. For most players, the RMAH will be needed for actual player advancement, and you can't go any further in the game without the right gear. You need to farm for the right gear, but the only epic boss in Diablo 3 with a loot table is the Real Money Auction House.. it's easy to beat, you just throw a lot of cash at it.
The 4 Player "Limit"
If you weren't already aware, there's been a bug in the Diablo beta that has been around for a long time now that makes it possible for a 5th player to join a party.
Incgamers recently made a post about it that shows the actual bug in action. There's a direct link to the video here and you can see it happen immediately at the 2:03:22 mark.
I wanted to point out something interesting about this "bug" that most players might not have noticed or understood about video game logic.
Did you notice that there's a 5th invisible portrait window already in the game? If this were a bug, why are there logical in-game systems in place to support the addition of a 5th player to the party? Not only that, but you can interact with this portrait window and see player information.
If this were truly a bug, and the game was not designed for 4+ player parties, none of this would be possible.
A fifth person could join the game, but there shouldn't be a fifth portrait window prepared for this user and there shouldn't be other logical systems in place to support more than 4 players. What this means is that the interface was designed for supporting a minimum of 5 players. And, I say "minimum" because there's still plenty of space (and small scaling of player portraits) on the left-hand side to support more than 5 "invisible portrait boxes". :)
This isn't a "5th player bug".. it's a bug in their player number restriction system, and players are able to bypass it to get more players (which are actually supported by the game.) Much like the public channels (which have been probably in the game for over a year now), it's really just an on/off switch that Blizzard controls. The game is designed to support more than 4 players, but Blizzard has it switched off for some reason.
It could be because of console limitations or their design plans for co-op, perhaps they were originally planning on 5 for the current game or as part of the future Diablo 3 X1 expansion (group increases in size with the introduction of new classes), or maybe the developers had problems scaling the monsters so it was easier just to make it 4 players. I think that a lot of players believe the latter.. that it was for scaling purposes.
So, something occurred to me. What if the game didn't just support a 5th player portrait window, but also other in-game systems already.. like scaling?
Guess what? It does.
When a fifth player joins the party, you will actually receive an alert ("A new ally has joined, but the minions of Hell grow stronger") and the monsters properly scale/grow in power with the addition of a fifth player. (There are also other windows/UIs beyond the party menu that demonstrate the in-game logic for supporting 5+ total players.)
So, adding a 5th player is not a bug. The only bug is that players can bypass the security lockout that prevents the 5th player from joining.
But, it's interesting to know that the game was designed to support a minimum of 5 players, the current game fully supports it, and monsters will scale when the 5th player joins.
This begs the question; why is there a 4 player limit? It's not due to scaling issues, it's definitely not an infrastructure or processing problem, the game was DESIGNED to support more than 4 players, it's not for testing purposes, and it's not revenue driven (ie, Blizzard wouldn't create a paid service that "upgrades" the player limit.) Blizzard specifically picked 4 for some reason, even though the game (and gameplay) supports 5 and more. They apparently don't plan on unlocking this (since it's "a bug") for a future Expansion Pack.. so why did they select 4?
Although highly unlikely (according to Blizzard), if something in the future is planned, perhaps the 5+ party isn't for "normal parties" but rather a support mechanism for special dungeons (raids) or large scale PVP combat teams.
And here's something else to think about: If this bug can be reproduced in the retail (which players will probably find a way), what kind of exploitation potential will there be for 5-8 player Inferno parties where the monsters can be killed more quickly by MF-geared players. (Apparently, loot drops don't scale with the mobs.. however loot scaling has been both confirmed and denied by Blizzard.)
* UPDATE:
Apparently, back in August 2011, Jay Wilson confirmed that the game was designed for 6 players maximum, but they didn't like the chaos of having 5-6 players on the screen at once, so they were "playing around with 4" which they believe would be the eventual maximum party size.
So, as suspected, the game was designed for at least 5 players (6 being the programming logic cap), it has the math to support it, and it appears that rather than going back and reworking a lot of the code (which would take a lot of time), they simply locked the max party size to 4, even though the game supports more.
Considering this, it is entirely possible that users might find a way to get at least 6 players in a party (in the beta, but hopefully they won't close all of the gaps by retail.)
Q4 2011 Results
Highlights from the call and Fourth Quarter 2011 financial results include:
- No release date announcement. Big shocker.
- Diablo 3 has been delayed to Q2: "The company's first quarter 2012 outlook does not incorporate a new release from Blizzard Entertainment."
Well, I guess we finally have our answer. "Early 2012" actually means "Mid 2012".
- WOW has 10.2 Million Subscribers as of 12/31/11. (During their last conference call, they announced 10.3 million.)
- Calendar year 2012 outlook anticipates two releases from Blizzard Entertainment. Looks like SC2 HOTS has been delayed to 2013.
- There are approximately 50M monthly active users across Battle.net, CoD multiplayer, CoD Elite, and Skylanders WebWorld.
Blizzard "Community Managers" (which is a form of PR) and Support staff frequently state that there are upcoming surprises, surprises planned, and surprise announcements. Because of this, people will grow even more suspicious when they say "Oh yeah.. this upcoming event is no big deal. You should really just go to your favorite site for the highlights of the call." It's like anticipating a surprise birthday party while your friends and family try to act nonchalant.
The reason they should notify their customers ahead of time is because, one of these days, an angry fan is going to raise a question during the open Q&A period for all of Activision Blizzard's employees and investors to hear: "Hey, Mike.. why is Bashiok such a troll?" Except, it will probably be worse.
"Early 2012"
Just to be clear, "Early 2012" means Q1. Blizzard even confirmed that this was their "internal definition." Bashiok never recanted his statement, he re-confirmed it.
There's a big difference between making a typo/mistake and the mistake of accidentally revealing something.
If someone were to accidentally leak Titan MMO game details, and they were to tweet "That was a mistake," it doesn't make it any less true that the game details were real.
Bashiok: Sorry I wasn't intending to imply anything by writing first quarter, just an honest mistake. Our official target is still "early 2012". Not sure if it makes too much difference one way or the other, but I don't want people to nitpick a mistake. :)As Bashiok said, it doesn't make any difference one way or the other.. whether he writes it as Q1 or "Early 2012", it means the same thing.
Just a mistake on my part. Q1 is definitely more literal, so I suppose I should correct it.Here, Bashiok confirms that Q1 is definitely more literal or accurate than saying "Early 2012".
If it was a typo or a mistake, then it would have meant that "Early 2012" means Q1-Q2 or "included Q2."
And moments ago, Bashiok just RE-re-confirmed that "Early 2012" always meant Q1, but now they just changed it this week to Q2 instead.
We've only ever said "early 2012". And we just decided we'd need until Q2 this week. Seems like the conference call was as good a place as any to announce that.It's been delayed again; from Q1 to Q2.
When Will It Be Announced?
So, apparently, Blizzard was indeed intending on announcing the release date this week just as predicted. It was probably no coincidence that all of those Battle.net changes (5+ hour outages) were taking place and you didn't see the results. They truly were preparing for the release date announcement this week.
It's also no coincidence that the Battle.net Balance and PayPal features were implemented on Monday, which I had said would logically be accompanying the Release Date announcement.
To recap, for a couple months I have been predicting a 80% chance of a release date announcement right before the Q4 call. This was based on Blizzard's "promise" that their game would be coming out in Q1. However, I had also said that if an announcement was not made on the Monday, that the chances diminish substantially, and it means that the game will be delayed to Q2 (if still not announced before the call.) This week was really their only last option.
Maybe the new delay was related to the various Battle.net Balance problems they were having?
I'm currently waiting for the call recording to go live so that I can listen to it again. Mike Morhaime possibly mentioned that the release date schedule for the Diablo 3 release would be announced in the coming weeks.
The thing is, they can't make the announcement within the next 2-3 weeks. I mean they COULD, but if they did, it would imply that they actually KNOW the release date right now. Meaning that Q2 was planned before this week and they could have still made the announcement this week.
Plus, for such a major finance related item, it doesn't make any sense to announce it immediately after a major investor call rather than before. This means that the release date announcement has to be made late February or in March. Given a minimum of 2 months lead time for all of their past titles, this means that the game will be coming out in May at the earliest.
But, as I said, if they do announce within the next 2-3 weeks, then it means they actually know the real release date TODAY. And that would be very bad, considering that they could have announced it this week and it would have benefited them more greatly, especially from an investor perspective, while also avoiding many negative incidents (such as the forum outrage and angry frustration over the past 3 blog articles.) And, if THAT happens, it means that the decision "this week" was more personally motivated rather than business. :)