Diablo 3 End Game Content
Remember when Blizzard said that they were surprised players were so upset about the online only requirement for Diablo 3? The reason they were surprised is because they compared D3 to World of Warcraft and it's "roots are in Battle.net and now with Diablo 3". Diablo 3 was built just like WOW; it was stylized artistically after WOW, borrowed most of it's features and content from WOW, Stories and Quests borrowed from WOW, monster and NPC designs from WOW, boss fights from WOW, etc.
Blizzard thought that players would expect Diablo 3 to be like WOW. (Even though Diablo 1 and 2 could be played offline.)
But then, they were surprised again at the fan rage about Mods not being permitted in Diablo 3. Their reason? "Well, Diablo 2 didn't have mods."
Do you see the broken logic here?
They implement major features from WOW, stylize the game after WOW, COMPARE IT TO WOW and then, when they leave out other WOW features, they "get confused" when users are angry.
World of Warcraft has spoiled many players when it comes to end game content as well. There are just so many options available.. dozens of instances, dozens of raid content and end game bosses, metagames, professions, exploration, achievements, competition, and PVP. It's a massively awesome game with many possibilities.
When it comes to Diablo 3, though, players are in for a bit of surprise. Blizzard has changed the definition of "end game content" for Diablo 3.
When asked about End Game content, Blizzard says that Inferno difficulty is the End Game content.
Jay Wilson: "One of the things we wanted to do was really create an environment for the player at the end of the game. So, what we've decided to do is create a 4th difficulty we call Inferno." [Source]Basically, you play Normal difficulty, then Nightmare difficulty, and then Hell difficulty to be level capped. Then the "end game content" is just the next difficulty level.
@Diablo: “Depends on your definition of end game. Max level happens at end of Normal, so probably Hell, if that's what you mean.” [Source]
So, from a World of Warcraft perspective, here's a rough example of what your gameplay experience will be like:
* Here are the different regions you can visit, at the end of each region or "instance" there's a major boss fight. (Based on current Beta Client details, I'll update Act list if there are changes in retail.)
Act 1* From Level 1-20, you run 4 instances.
New Tristram
The Cathedral
Cemetery of the Forsaken
Fields of Misery
Festering Woods
The Highlands
Halls of Agony (Boss)
Act 2
Caldeum Sewers & Palace
Stinging Winds (Alcarunus, Black Canyon Mines, Khasim)
Dahlgur Oasis
Boneyards
Desolute Sands
Archives of Zoltun Kulle (Boss)
Act 3
Bastion Dungeon (Depths of the Keep)
Bastion's Keep
Fields of Slaughter
Arreat Crater (Boss)
Act 4
Gardens of Hope
Hell Portal
Silver Spire
The Crystal Arch (Diablo Boss Fight)
* From 20-40, you run the same 4 instances again.
* From 40-60, you run the same 4 instances all over again.
* When you level cap at 60, you can go back and run those same 4 instances again but the bosses are colored differently (originally red, then purple, then black, and now radioactive green!) and they are harder to kill..
* All of the best loot only comes from the last instance though. So, your end game is running the same boss over and over and over and over.
* You can personally run all end game yourself, a team is not needed to defeat Inferno difficulty and it's completely soloable.
* But wait, there's also another option available at the end game! It's an item selling meta game.
End game content should not be compared to WOW; they're not similar at all. Since Diablo 3 is targeting spoiled (in it's most positive sense, since WOW is such an amazing game) WOW players, I'm wondering if they'll be upset when they realize the lack of options in D3 re playability.. maybe they'll find it extremely boring since there are no options available? And everything can be done solo?
Maybe D3 should have taken the WOW approach, and unlocked multiple new "instances" and "zones" when the user hits the level cap.
For Diablo players, this won't be a problem. They're already used to the Pokemon "Gotta Collect 'Em All" item game. But for WOW vets, it will be an odd gaming experience to jump back into.
Difficulty levels also should never be used to artificially increase the length of a game. It should only be reserved for more difficult and challenging adventures, with better rewards because of the risk involved, but that's it.
If Deus Ex: Human Revolution takes 30 hours for a full play through, it shouldn't be advertised as a "90 hour RPG" because there are 3 difficulty levels available.
Beta Invites; Increasing Your Odds
This might be a little late with the Diablo 3 beta starting soon, but I thought it was worth mentioning.
If you're not a Blizzard Employee, a Friend & Family member, or have any inside connections, but you desperately want to increase your chances of winning a Diablo 3 Beta invite, I have couple suggestions.
Most of the guides out there suggest that you join a top end guild, have a high end gaming PC, or get in good with a Blizzard employee. If you're a past beta tester, chances are also higher for you to be invited back too.
Now, in order to opt-in to the Beta Invite, you need an active Battle.net account with any Blizzard game title attached to it. Then, "Beta testers are chosen according to their system specifications and other factors, including an element of luck."
You can't just create hundreds of B.Net accounts and create Free Starter packs to opt-in, unfortunately, it has to be a full version game attached.
Here are my suggestions;
* Use your classic games. If you're lucky and still have Diablo 2, WC3, or Starcraft CD keys (or any expansion packs) lying around that haven't been registered to your main B.Net account, simply create new B.Net account names (register them to your family members if you want) and use each of those CD-Keys individually for each B.Net account. If you have WoW, D2, D2:LOD, WC3, SC, and SC:BW you can have 6 Active B.Net accounts that are all eligible for the beta.
* If you're more desperate, and have the cash, all of the classic games can be obtained from pawnshops, EBay, Amazon, etc. for $3-10 per game.
* Check with friends or family members with old CD-Keys that they don't use anymore. All you need is the CD-Key to register it to your B.Net account. You never know who out there hasn't played the game for years, but still have the CD case or box lying around.
* Even if you only have 3 CD-Keys.. at least you're 3 times closer to win than before. :)
* Blizzard can replace a lost CD-Key, if you turn in your CD case or manual as a replacement. However, there's a fee of $10 which is typically more expensive than what you can buy it for elsewhere.
* If you don't have the money, but have the time, you could attempt random CD-Key generators. This is rather insidious, but it is possible to generate random CD-Keys that can be authenticated on B.Net. They're extremely rare and will take a lot of time, but if you don't mind the risk, it's a viable option. This link, for example, generates Starcraft CD-Keys which are the most simple to create and authenticate. I'm not sure if it's randomly generated on the backend though, or displayed from a pre-made list. I tried a couple dozen, and ended up with 3 that were legit however they were claimed and in use by other users. Diablo 2 CD-Key generators also work, but are more difficult to get a real B.Net key. Just make sure you create a new B.Net account, a new email address, and do this through an anonymous VPN service.
* You don't want a high end gaming PC, if anything, submit system specifications for an average gaming PC. Blizzard wants to reach the widest audience possible, and the most invitations will be sent for average PC builds.
* Network and make friends with players with B.Net accounts (e.g. your guild mates). Convince them to opt-in. Many beta winners won't have time to play (too busy with school) and will offer the beta key (no "keys" for D3 Beta AFAIK, instead the account is flagged) or share their B.Net account.
It's called a beta, but it isn't so much a beta as it is a demo. There will be very little change between the D3 "beta" and the retail release. Just like WOTLK and Cataclysm. It's more of a stress test on their new servers and authentication systems. The D3 beta is supposed to be much shorter than previous Blizzard betas as well.. so, just hang on there and I hope this information helps out some of you that forget about your classic games and unregistered expansion packs. :)
The "Optional" Cash Auction House
Yes, the cash auction house is optional. But it's not a very good option.
Rob Pardo's Diablo 3 presentation during the Activision Blizzard Analyst Day event shared some insight into their philosophy surrounding the Real Money Auction House.
Here's what he said (jump to the 2h 15min mark) during his presentation:
"We really thought carefully about how we were going to design this."Earlier in his presentation, he also talked about how the Real Money Auction House is a trading game where players can obtain really hard to get items. He said that there's a difference between World of Warcraft (an "Achiever Economy" where all bosses drop the same items and can be obtained by any player) and Diablo 3 (where it's instead "Merchant Item" based and no amount of skill or time can give you the random rolls you want.) So in contrast to WoW, the really hard to get items will only be available on the Auction House.
"..the reason we're doing a listing fee in the first place is because we don't want every item possible to end up on the Auction House."
"..there's going to be lots and lots of items in the game that players aren't just going to find or going to be valuable enough to spend real world money on. We really feel that it's important that the (Cash) Auction House is the place you go for valuable items."
"The things up on the (Cash) Auction house are the things players should be willing to spend money on. We feel that the listing fee really achieves that."
And then they have the free listings per week. They want players to use the Cash Auction House, and Rob said that the free listing is a great way to get players interested in the real money service. Paraphrased: "They're unsure about using it.. then BOOM, you get a really powerful item. I know this is a valuable item, so I'll try and put it on the (cash) auction house for the first time. If that item sells, it's a great way to get people introduced to the (cash) auction house." You can hear his exact example at the approximate 2:15:51 mark.
Both Gold and Cash is shared amongst all of your characters. That's right; your shared stash isn't needed to share Gold, all of the Gold you're carrying is automatically shared with all of your characters. Their intention is clear when it comes to trading and item sales.
Basically;
* Blizzard really wants you to use the Cash Auction House. There are incentives in place to get you using it regularly.
* There are so many items out there and random drops from bosses, that the items you want will be practically impossible to get on your own. You HAVE to rely on the Cash Auction House to obtain it.
* The Cash Auction House is where you go for valuable items. The Garbage.. I mean, Gold Auction House is where you go for everything else.
* You have to use Real Money to get the really powerful Diablo 3 items. (That's the plan.)
If you're happy with the minimum, then you'll be very be very pleased using the Gold Auction House. But if you want valuable items and the best gear, then you'll have to use the Cash Auction House.
The game is all about character development and improving upon yourself, and human nature drives us to create uber powerful characters and compete. So, this system is practically forcing players into the Cash Auction House. It's the only way to advance.
I don't feel one way or another about this system, I just think it will be interesting to see how players will react to it when it's live.. but I just don't want you surprised when you find out the items you need to advance will only be available for real money.