New Titan MMO Details Spotted

Posted by Daeity On Friday, August 26, 2011

Following the path left behind by some of Daeity's old drafts, I did a little investigation and came across some interesting information. You can't really call these leaks as it's just information I spotted on a publicly accessible website. The term "leaks" tends to get overused a lot.. it should only be reserved for actual leaks of insider information from real employees. If you stumble upon information on a blog, for example, it's not considered "a leak".

This is definitely new information though, I didn't find any references anywhere else to this.

So.. Cameron here was on the Titan team for 2 years as their World Designer, and then transitioned to Writing and Development for other Blizzard (trans)media in August 2010.

Here's what he had to say about their Next-Gen MMO:

Imagining, creating, and writing the universe for Blizzard's new MMO (working title: Titan) from the ground up -- the history, philosophy, heroes, and villains. In addition to the core construction of the game's story, I wrote flavor pieces for the main characters and important events to lend depth and immersion for our team. Much of my time involved meeting with the art and animation team to ensure their work wove into the narrative.
So, apparently it will be storyline driven, have main characters, histories, and heroes/villains. It won't be completely like a Second Life type game, but probably a combination of sorts with a real world, actors, story, and history.

Cameron also has a twitter account here. He makes references to the Titan project a few times, like when it's existence was first discovered. [Links: 1 2 3]

On June 10, 2010, he tweeted: 'I just got to tell the one of our artists "Yes, Stan Sakai is definitely on board."'

This was while Cameron was working on Titan and "Much of (his) time involved meeting with the art and animation team to ensure work woke into the narrative." Also, Stan Sakai at the time was already working for Blizzard on the separate World of Warcraft magazine. He had a recurring comic strip called "Goblin vs. Gnome."

This would imply that the legendary artist Stan Sakai was brought on board into the Titan MMO as a writer. :)

Cameron's first tweet (while working on Titan), was that he's "shifting tectonic plates, raising Atlantis, and reviving Teotihuacan. Damn I love my job." This might just be a figure of speech, and have nothing to do with Titan, but I figured I would make note of it.

The other discoveries, however, are certainly interesting and confirm some of Daeity's old blogposts about multiple environments (or universes) and societies intended to attract a wider audience of players. Blizzard has also been snagging up employees who previously worked on RAGE (Post-Apocalyptic), the Halo MMO, and a "next gen NCSOFT game". Also, audio engineers who developed the CryTek engine.

Here are some of the assumptions I'm adding to "the list":

* Titan is possibly taking a "The Secret World" type approach. Wide variety of environments or "universes" and many different types of gameplay.
* One of these worlds may have a Stan Sakai influence, but there will be elements of fantasy and scifi from the other writers.
* Possible change in gameplay depending on the "world" you're in.
* Designed with real world payment systems from the ground up with heavy social integration. Not an Auction House, but rather a way to buy, sell, rent, or trade virtual constructions or items.
* Game will have multiple expansion packs.
* Not a casual game, but will have casual elements in the gameplay. Blizzard looking to compete with Zynga and snag their customers.

I'll continue hunting around to see if there's anything else out there. This only took me about 30 minutes to find, and I'm surprised that this information hasn't been published anywhere else on the web.

There are websites out there completely dedicated to collecting Titan information, and they didn't even know this. Most of them just have outdated information, and short employee lists of people suspected to be working on Titan. It's kind of sad.

Minor Rockstar Update

Posted by Daeity On Thursday, August 25, 2011

The RockstarToronto.com and RockstarVancouver webpages are no more, they've taken them down and are now being re directed to the main Rockstargames.com website. Those are the only two sites I had followed, but if there were any other independent Rockstar websites, they would all have been changed as well.

The new Rockstar Toronto website has also been updated with the following statement: "Presently, Rockstar Toronto is working away on multiple titles, including the forthcoming Max Payne 3."

They been hiring many new employees over the past few months, for both console and PC positions. Once Max Payne 3 is finally completed, we'll have a much better idea of the other titles they're working on. Hopefully RDR PC.

The Rockstar Vancouver page mentions that they're only working on Max Payne 3 right now. Rockstar has been very quiet about the MP3 development progress and there hasn't been a release date although it's suspected to be late 2012. It's been delayed multiple times so far.

Rockstar Vancouver has been hiring for Audio/Gameplay Programmer and Level Scripter/QA positions over the past several months. I can't tell if they are hiring for the same position over and over though. All of the other Rockstar divisions are currently hiring, but Vancouver has nothing on their job board as of today. Rockstar Toronto, though, has been on hiring blitzes all year for several different jobs and they're still hiring.

That raises an eyebrow. Everyone is hiring except for Rockstar Vancouver, they're only working on Max Payne 3, possibly hiring for a couple replacement jobs only, it's been delayed multiple times, and Rockstar doesn't like talking about it.

Rockstar just announced (a day before the webpage changes) that they'll be presenting at the upcoming 8th Annual Equity Growth Conference. It will be taking place on September 13, 2011. I'm not expecting any big announcements from this conference.. the only thing that came out of last years talk was that "Kids Are Embarrassed To Play Wii According To Take-Two". However, a few weeks later there were huge shake ups within Take Two, and Ben Feder (the guy who gave the talk at G7 Equity Growth) stepped down as CEO of Take Two.

I wonder if there will be any other shake ups (e.g. firings or layoffs) this coming October or sooner. September might be a good time to sell stock and then purchase back in November at a lower value. :)

Blizzard Favoritism

Posted by Daeity On Wednesday, August 24, 2011

Earlier this month, I saw an interesting read on a player / GM interaction. These kinds of posts come up all the time, but they're always fun to read (e.g. "GM threatened me", "the GM was rude", "the GM wasn't helpful", etc.)

This particular one was about a GM threat and it went something like this:

Player: Can I talk to a supervisor?
GM #1: No. If you ask again, I'll suspend your account.
Player: A GM threatened me!
GM #2: He acted appropriately within our policies. Let's end the one-sided conjecture here. *thread closed*

Even AT&T doesn't do this. Typically, when you contact customer service departments for help, but you're not getting any assistance, consumers will ask for a supervisor. Blizzard's customer service is different though, they're not under any obligation to escalate your request or transfer to a supervisor. They'll also never speak bad about another GM. Even if they personally don't agree with their decisions, they'll still have to say "they followed our policies" in a public forum.

And a lot of their decisions will be personally motivated, just like any typical customer service provider. Or really any job when you think about it. If they like you, you'll get more leeway. If they don't like you or you asked the wrong questions, be prepared for the absolute minimum service or worse.

This situation of favoritism reminded me of a personal World of Warcraft related anecdote.

If you weren't already aware, there are multiple guilds out there that are (or were) populated by Blizzard employees. There are guilds of CMs, GMs, Management, Developers and Artists, etc. They often find their own cliques, and identities in the general populace are kept secret for obvious reasons.

An old friend of mine used to go to school with a couple of the developers, and he's been in the Dev Guild for a very long time. For the most part, he was very secretive about the Guild and he treated it like an elite society. However, when TBC was in it's prime he told me, with a wink and a smile, that his friends set him up with a "Level 71". He's not the kind of person to make a joke either and he was quite serious. He was very active in raids and very well geared already through his own work, so it didn't sound like he was just given amazing gear. From what was implied, on the surface the character looked like any other Level 70, but it had hidden modifiers that would be invisible to players inspecting his character. For example, his crit chance would show 34%, but it would actually be 49% during the hit calculations. He didn't go into any specifics, but I think that there were just subtle changes made to the character giving it a slightly better advantage that wouldn't be noticed too often (to most people, it would just be really good luck on combat rolls.) Conveniently enough, he also only partied with other Blizzard developers and their friends, didn't PVP, and didn't interact with "the lower class" WoW denizens. :)

I honestly believed what he told me.. he wasn't the type of person to make this sort of thing up. Plus, I always suspected that this sort of thing always happened and it was nice to see it confirmed. If I owned a MMORPG myself, I mean I would definitely do it. :)

I haven't spoken to him in a few years, but I continued to follow the guild and it's activities since then. These days though, they're very quiet.

Favoritism like this happens in every business, but instances of special treatment very rarely make it public. Mostly because it's just between two trusting individuals. When more individuals are party to special treatment, though, the more likely the information is leaked or witnessed (like the Martin Fury scandal). Blizzard, for example, has a lot of information about them in the wild web concerning favoritism and it's actually an issue that have addressed in the past.

Back in 2005, Blizzard transferred an entire guild from one realm to another. This was long before even Character Transfers were made publicly available too. :)

Blizzard has always had to justify why their paid services cost so much, but it's funny how all of that just gets thrown right out the window when friends or family members are involved. :)

Here's a link to the old 2005 scandal. You can also use Archive.org to see some of the old postings. Basically, an entire guild (all players) was transferred with no restrictions (they kept all gold, loot, etc no matter how large).

Blizzard said that it was a mistake, and that they'd never do it again.

Then, in August 2007 Blizzard gave freebie PVE to PVP realm transfers to more friends. (Once again, long before PVE to PVP was implemented.)

And these are just the cases that we know about. :)

If you have any personal stories, or ones you've heard about, I'd love to hear about them.