Next-Gen MMO Update at Blizzcon + More Pets
During the Blizzcon 2010, Rob Pardo finally confirmed what I had already revealed 3 months ago. =]
They have a small team working on the project (up to a total of 50 people now - most of which is artwork related), and they're not likely to even announce the game details until 2012 at the EARLIEST. He also mentioned that the team has been pretty much working on prototypes. It's funny because most websites and "professional" analysts had predicted that their Next-Gen MMO would be released in 2012 or 2013 at the latest, but I figured a 2014-2015 release date was more likely due to the little progress actually made and what my internal sources were telling me.
Also, Blizzard is doing some more charity work like what I've been eagerly anticipating in past posts. Blizzard announced during the Opening Ceremonies that a new [Moonkin Hatchling] would be added to the Pet Store in the near future, and whose sales would be donated to charity. They also plan on auctioning off used server equipment and donating those proceeds to charity as well. Past trends have shown that these types of activities occur when sales are low or they need to substantially increase revenues to impress their investors - so this initiative will probably happen during the Cata release quarter (if they're worried about sales) or during a slow month.
The HUGE NEWS from Blizzcon 2010 was..
.. utterly predictable and very disappointing.
It's the announcement of (only) one new Diablo 3 class. That's it.
So yeah, the new class is called a Demon Hunter yay. This class doesn't dual-wield swords, they dual-wield long range weapons!! OMG! That's totally new, innovative, and interesting.
On a side note: don't get this class confused with World of Warcraft's Demon Hunter class. Apparently, it's not going to be a Hero Class any more like what Blizzard was originally planning years ago but I guess they found a new use for the name.
Even the video was very disappointing.. what happened to their graphics quality and polish?
Game Director Jay Wilson promised that the Diablo 3 announcement would be the biggest one they've ever had. Jay WTF??
No real surprises here though. Back in August though, I was fully prepared for this sort of announcement and the resulting disappointment: "I really hope it's not just the introduction of 1 new class.. but it probably will be." I was hoping there would be at least 2 new classes "revealed" based on Jay Wilson's hype.
So ummm... yeah.
This new development also answers the question as to why Blizzard changed the Sylvanas Windrunner model. They needed her for Diablo 3.
Headless Horseman Bug / WoW Crashes / Freezing
So another Tuesday (extended) maintenace has taken place, and they still haven't fixed some of the major bugs and exploits affecting WoW.
- The unlimited Justice Points bug can still be exploited on certain bags.
- Gold making exploits are still working.
- The missing Glyphs are still missing.
But the biggest issue of all (atleast to me anyways) is the random disconnection during WSG (while trying to pick up the flag) or during the Hallows Eve (Headless Horseman) event.
If you mouse-over on the pumpkin (or the WSG flag, or many other items involving the cogwheel), there's a major bug in it's tool tip information causing your WoW client to lockup. You pretty much have to use Task Manager to kill the wow.exe client and re-launch it.
Here's the workaround however, until Blizzard fixes it permanently.
Create two macros:
1. Turn OFF Tooltips (click this before highlighting the pumpkin or flag)
/script GameTooltip.Temphide = function() GameTooltip:Hide() end; GameTooltip:SetScript("OnShow", GameTooltip.Temphide);
2. Turn ON Tooltips (click this if you want your tooltips turned back on)
/script GameTooltip:SetScript("OnShow", GameTooltip.Show);
It's worked so far on all of my accounts and my friends accounts, so it should be fine.
Good luck!