Undocumented 4.0.1 Patch Changes

Posted by Daeity On Tuesday, October 19, 2010

Here's a summary of some of the more interesting 4.0.1 patch changes.

I'll keep updating the list as I learn more.

- All characters can toggle on & off all Minimap options. For example, you can see Mining, Fish, and Herb nodes all at once now. (Just turn each option on.)
- Hunters can also now track Beasts, Humanoids, Hidden, Elementals, Demons, etc all at once. It's pretty awesome.
- Characters can now collect XP from mining Herbs and Ores. It's a great way to level new characters especially now that you can see both node types.
- Discarded PVP gear can be sold or disenchanted.
- Several other items that previously couldn't be disenchanted can now be.
- Tailoring Specializations have been removed permanently.
- Leatherworking Specializations have been removed, however it's currently bugged and you can re-learn the specializations from the quest givers.
- Transmutation cooldowns reduced (significantly) to 4 hours.
- You can pickup Master Riding (310% mount speed) for 5000G. Don't bother trying to fly in Old World yet, that will only happen after Cataclysm.
- New scaling spells & skills have made leveling much faster and most low lever characters quite overpowered. Health and mana regeneration is significantly increased as well.
- Older (Level 70) Heroic dungeons have been tweaked, making mobs hitting a lot harder. I used to solo Kara quite easily, but it's become a lot more difficult now.
- NPC that have quests available (or are part of active quest chains) now show text above their heads identifying them. It makes it much easier to find "points of interest". This was actually a very subtle, but extremely useful update and I liked it a lot.
- I like the new Thorns spell. Instead of a buff, it's an instant cast defense spell that tears apart melee characters. Works great on Rogues. =]
- Lockpicking now scales with your level. All 80 Rogues automatically have 400 LP skill. Since all skills have been removed, weapon training is no longer required and everyone always has full weapon training. Goodbye "Knuckle Sandwich" Achievement.
- Many Hunter Pets now have unique abilities that can benefit the entire raid. Right now, you can swap in-and-out 4 different pets depending on your needs. The 5th pet will be available when Cataclysm is released. Low level pets also now auto-level to 3 levels below you instead of 5.
- Level 20's can now move at 100% mount speed. All mounts now scale with their riding skill.
- Most PVP Daily Quests now no longer provide Honor Points but rather gold. I think only the Venture Coin quests down by the shoreline provide Honor Points now - but it's very little and not worth the trouble.
- No more vellums, it's all just one new all-purpose Enchanting Vellum for armor/weapons at all levels. Makes things much easier.
- Power PC, Windows 98, and Windows 2000 users will no longer be able to play WoW.
- Flight paths are shortened, and don't make as many stops any more.
- There are a couple minor pre-Cataclyms events going on (other than the earthquakes). There are new conversations taking place in Thrall's chambers for example, and Emissaries should be arriving in cities soon for the new elemental invasion quests.
- Honor Points and Justice Points can be converted into each other, however it hasn't been implemented yet. I think it's pretty cool that you can PVP for points, and then exchange them for Raid PVE gear. Here's the original post from back in April.

We do plan to have a way to convert Honor points (PvP) into Justice points (PvE), and vice versa, at a loss. The conversions will be possible, but it won't be a 1:1 rate, and you'll have fewer points after the conversion process. We won't allow the higher tiers to be exchanged for each other, however.
- Auction Posts and Cancelling now have a secondary confirmation request. It's a big annoyance, and there were plenty of other options available if their reason was to prevent automated auction posting. The thing is - it's automated.. they just need to add an extra step to their automation. So, all this does is hurt legitimate users (who now need to spend a lot more time in the AH) and I'm pretty sure they weren't complaining about accidental auction posts being such a huge problem or that they requested these new features. "Hey Blizzard! Can you make it first ask 'Are you really sure?' than ask again 'Are you really really sure?'. That sounds like a great feature that everyone will love!"
- There are also rumors of Shaman Tanking being possible in the future (Plate armor upgrades too.) I think it would be pretty cool for a new tanking class. All of the tanking classes are MELEE, but what about a SPELL CASTING TANK? That would just be cool.

4.0.1 Gold Making Exploits

Posted by Daeity On

In an earlier post, I had mentioned "crazy Gold Making exploits" were also being heavily utilized (other than Remote AH bots) since the 4.0.1 patch but didn't provide any examples.

Well, here they are. These exploits have been working since the 4.0.1 initial patch, but they probably won't be working after today (there will be a lot of hot fixes I'm assuming).

#1 Argent Tournament Pets & Infinite Champion Seals

The Champion's Purse from the Argent Tournament can also be looted for infinite Champion Seals in the same manner as the Unlimited Justice Points exploit. It is currently being exploited heavily to purchase and sell Argent Pets for 700-2000G a piece (post cross-faction to make more gold). You just open the bag, grab the Seals only, leave the gold alone, reset the bag contents (several methods as mentioned previously), and loot the Champion Seals again.

#2 Karazhan Exalted Rings & Infinite Void Crystals

Those special Quest rings you can get outside of the Kara instance can now be disenchanted into Void Crystals. Just D/E the ring, talk to her again and tell her you "lost your ring" and she'll give you a new one. You can also create a macro to talk to the NPC, D/E the ring, talk to her again.

Previously those special Kara rings could not be disenchanted or sold. But, I think it was a mistake since Blizzard made a change so that PVP gear could be sold or disenchanted now (I'm assuming it's an intended change.) I'm not sure if the earlier rings (ie, Friendly, Honored, etc) can be disenchanted as well however.

#3 PvP Gear - New Intended Changes?

It appears that all unused PVP gear can now (finally) be disenchanted or sold. So if you just want to make gold, or you're discarding older PVP gear, you no longer have to destroy the items and can now make some profit from them. From what I can tell by disenchanting results, you'll be making roughly 1G for every 1 Honor Point you spend. But, it's all server dependent (ie, D/E mat prices).

* Moved from my previous post "A whole lot of cheating going on.."

Blizzard's gaze is currently upon those Battle.net (SC2) hack developers, but much like Sauron's gaze - it shifts frequently. I'm expecting the same swift and decisive actions on these recent WoW cheaters in the same manner. These exploits and cheats completely DESTROY the gold markets, fairness, and ruin the enjoyment and participation of a competitive online experience (just like what Blizzard claimed in their lawsuit.)

"When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II."

"The harm to Blizzard from Defendants' conduct is immediate, massive and irreparable."

"By distributing the Hacks to the public, Defendants cause serious harm to the value of StarCraft II. Among other things, Defendants irreparably harm the ability of Blizzard's legitimate customers (i.e. those who purchase and use unmodified games) to enjoy and participate in the competitive online experience. That, in turn, causes users to grow dissatisfied with the game, lose interest in the game, and communicate that dissatisfaction, thereby resulting in lost sales of the game or 'add-on' packs and expansions thereto."
So if Blizzard actually believes this statement to be true, they'll definitely action this exploitive behavior within a week minimum. If they don't stand by their beliefs, however, they'll probably just hotfix the issue, leave the players alone, and then ban them much later when it suits their purpose.

After all, these exploits are truly game breaking and completely destroying the economy (while also ruining a legitimate player's experience.) So, I'm really interested to see how quickly they'll action this, especially after preaching about SC2 cheaters and the serious harm they have caused to the value of their games and their legitimate customers.

How long will it take to action? SC2 cheaters were banned on Oct 1 and then Blizzard launched their lawsuit by Oct 16. Will Blizzard fix this customer-impacting issue and practice what they preach, or will they instead use this as a strategy to improve revenue? It will be a good example of whether they stand by their "stated beliefs" or not.

The Global Cooldown (GDC) Hack also comes to mind. This has been exploited for not just days, weeks, or months but rather YEARS. Even in the most recent Ladder Arena Tournaments it has been estimated that almost 3/4 of all players have cheated using the GCD hack and obtained their Gladiator titles unfairly. Blizzard banned very few people and there are probably tens-of-thousands (if not hundreds-of-thousands) of players who have used the GDC hack without any fear or action by Blizzard.

It's scary to think of all of the cheaters out there. From all of the various official announcements, Blizzard has banned millions of players for online cheating. MILLIONS! I wouldn't be surprised if 50% of all online players have knowingly cheated or have exploited bugs.

On a side note,

Their new lawsuit actually worries me a bit. I don't care that Blizzard is going after cheaters and the developers of these applications (like BnetD), but I am concerned about the repercussions. If successful, it will set a legal precedent that single-player or multi-player cheats or addons/mods (even when acceptable) would be completely illegal. Virus scanners, operating systems, performance apps, tools for impaired users, etc all fit within Blizzard's classification, and it would make it very easy for them to be able to sue any software developer or users of these tools (harsh charges, prison time, etc). Blizzard probably wouldn't do that of course (bad for PR), but the case would be available for other (less savory lawyers) to reference and many people could suffer badly as a result.

The thing is, Blizzard claims that these hacks cause irreparable harm. But that's not actually true: the harm CAN be repaired by hotfixes, patches, player bans, and resetting Ladders & Seasons - all of which they already do quite frequently. All of the players cheating to get Honor Gear for example will lose it all next season.

Blizzard also knew about the map hack tool the minute it was released (they even stated that they were following it's initial development), and there have always been tons of Starcraft 1 maphacks available. Warden uses hash values to determine whether a user is running a Maphack or not, so SC2 could have easily prevented users from even launching SC2 if a hack was running. It was easily detected by Warden, and they could have done something about it right away - but instead they waited months to ban the users, allowed them to cheat, and it seemed like they wanted "damage" to occur so that they could sue the developers on purpose. They've done insta-bans before, why did they wait so long for "damages" to occur? Was it on purpose for a planned lawsuit?

Blizzard was already going to sue SC2 hackers, but then they suddenly decided to drop the charges. If I, for example, was interested only in profits from court settlements, I would wait until significant damages were incurred so that I could sue for a larger amount of money. That's what the patent trolls do too.. they wait until businesses become successful before they sue. Patent Trolls are not interested in protecting their Intellectual Property, but rather the revenue they can generate from settlements. Based on what I've seen, it seems that these lawsuits are just another alternative revenue stream for Blizzard, and there's little emphasis on actually protecting the legit players (although public statements make it look like users are their top priority). If there were concerns for the legit players, users would be prevented from even launching SC2 (or other Blizzard games) if they have a maphack running. Hash files are very unique signatures too, so Warden would not be triggered by a false positive.

With all of the balancing issues, client issues, crashes, melting video cards, account thefts, and bugs (all of which were complained about for months during PTR/beta, but were STILL released live) wouldn't Blizzard themselves actually be causing even more irreparable harm to their players?

Anyhow - I've been tracking a lot of players on my own server who have been cheating like crazy. Still no ban as of today, even though many of them have probably accumulated 15,000 to 30,000 JPs in one day without running any raids. Yeah, definitely suspicious having all brand new high-level raid gear without having run any raids.