The Forgotten "Gnomish Cloaking Device"

Posted by Daeity On Friday, August 6, 2010

The "Gnomish Cloaking Device" completely breaks you from combat when used - it's the engineer's Vanish or Shadowmeld and can be used to survive wipes, drop aggro, and leave combat.

The Gnomish Cloaking Device used to NOT break combat/lose aggro (it was previously useless) - but it was changed in an undocumented patch so not a lot of people know about it, which is why the device has been forgotten.

It requires 200 Engineering to use and the Limited Supply item is sold by Zan Shivsproket in the basement of Ravenholdt Manor. (Recipe sells for 15-25G on the AH by the way.)

What few people know, though, is that it allows for a new Rogue strategy: Keeping your normal stunlock rotation even if the target uses a PVP Trinket in the opening CS/KS moves!

You see, once the Cloaking Device breaks you from combat you are invisible for 10 seconds. During this time, you can refresh the duration another 18 seconds by popping an Invisibility pot (which can't be used while you are IN comat) OR simply go back into Stealth, re-equip gear, and then re-open with Cheap Shot. =]

This works great in PVP and I have tested many times with great success (and to their surprise). It's like having 2 Vanish skills available (or 3 with Preparation.)
  • Druids can also activate the Cloaking Device, jump back into Prowl mode (immediately or within 10 seconds before the Invisibility wears off) and re-open with their standard attack rotation.
  • Mages: Extra long Invisibility. 20s + 10s (w/ Glyph) + 10s Engineering trink + 15-18 second Invisibility Potion
Disadvantages:
  • 1 hour cooldown, can't be used in arenas.
  • You have to lose a Trinket slot for this.
  • Warlocks can see invisible players if they have the associated buff.
  • DOTs break invisibility (use Cloak of Shadows before popping.)
Other than that, this can be used in World PVP/BGs or in serious Duels (ie, for Gold). It catches players off-guard and typically causes a lot of confusion (especially when you "Vanish" 3 times).

Anyhow, it's a balancing act of big disadvantages and big advantages.. I'll leave it up to you to decide.

Blizzard's Next Gen MMO Details

Posted by Daeity On

As promised, here's what I've learned about Blizzard's new MMO from a couple internal sources. It's not a lot of info, but I thought it sounded pretty cool the way they were describing it and it's enough to work out a possible game focus. I did a search this past week and haven't found anything related to this, so I hope it's not a repost.

I'll put this in point form too for easier reading:

  • Even though the game was first learned about 2-3 years ago, there really hasn't been a tremendous amount of progress made. It's apparently a pretty small team too.
  • However, there's supposed to be a serious kick off in production and development "very soon". Increased recruiting and an "input of cash" for example.
  • They have been primarily working on concept art, drawings, designing content and assets, environments, etc.
  • No details on the game engine or what the game is like. It sounds like the developers have just been doing a lot of "trial-and-error" testing and experimentation.
  • Will be incoporating many social elements. A deep emphasis on socilization and such, and integration with real world.
  • A lot of ideas/designs are being thrown away - "trying new things".
  • No word on any console work or PS3/XBOX360 programming.
The art and graphics:
  • There was art and concept drawings of knight armor, futuristic-looking armor, and modern wear (e.g. "present day" suit and tie.)
  • There wasn't any crazy-looking "fantasy" stuff. Instead, they were a lot more "realistic in appearance" (e.g. imagine 15th century medieval plate armor).
  • There was also old looking ripped cloth rags that could have been clothing or an asset for something else.
  • There were renders of modern-era guns, an old looking bolt-action rifle, and a futuristic-looking weapon.
The environments:
  • There was modern looking architecture with textures (buildings, windows, doors, bricks).
  • Medieval era buildings and structures.
  • Futuristic looking city with high buildings and roads (no vehicles or people visible).
  • A war-torn environment with burned-out buildings, dark colors. Looked like something out of a WW2 game.
One thing noted is that none of the concept art of renders were cartoony at all, they appeared a lot more realistic than Blizzard's typical art style. The other important note was the "variety of environments".

Assumptions:

Blizzard wants to keep players addicted, so it will definitely have some RPG elements ("Gotta collect 'em all"). The rumors say it's going to be a MMOFPS/RPG hybrid, and I'm inclined to believe that.. it might be like TERA where movement and positioning is important and there will be projectile weapons (shooter part) as well as handheld axes, swords, bats, etc. It's important that Blizzard branch out of the MMORPG niche (too many smaller companies are still trying to gobble up whatever they can there) and expand into other niches if they intend on increasing subscriptions.

Because of the multiple different types of environments, that opens up many scenarios in regards to gameplay and storyline.

For example, the story/lore could be based around any one of these:

  1. Time Travel - exploring or missions in different time periods (e.g. Chrono Trigger)
  2. Cyberspace - virtual worlds where there is a variety of themed environments to visit (e.g. Shadowrun, Neuromancer, etc.)
  3. Dreamscape - I N C E P T I O N ? Probably not. =]
  4. Parallel dimensions - I'm hoping for this one actually, it's not very often used in games, it opens up the possibility of multiple environments and even alien-looking worlds (versions of earth) with different laws of physics, and the possibilities of expansion packs are endless (new dimensions "discovered" and it explains the existence of server shards.)
In each scenario, the modern day or "real world" could be a centralized hub of sorts for example where users can interact with each other. Or each environment might be so large, that there's plenty to do and people can focus on the environments they prefer or are comfortable with (e.g. modern day, WW2, ancient battles, futuristic battles, far-end-the-future post-apocalyptic stuff, etc.)

There was another rumor that there are "two lives", which sort of fits in with what I was told.. it works, except for time travel unless they do a "Quantum Leap" approach.

Other than that, there have already been a lot of changes and probably even more changes before they finally announce something about the game (late October), but I think it's safe to say that they have a general direction in mind.

I have a little bit more information still trickling in, will update when I can. But, that's a big chunk of it - I know it's not a lot or what you may have been hoping for, but it's still interesting.

So, Blizzard and Microsoft are currently in a relationship regarding Microsoft's next-gen console, their Kinect device, and their cloud computing technologies.

According to Microsoft, 70% of their employees are hard at work on cloud-computing related projects and that number is likely to rise to 90% next year.

And, Rob Pardo has also confirmed that Blizzard has been in discussions with Microsoft's engineers regarding their cloud computing and live streaming technologies. As well, OnLive has been involved in ongoing discussions with Activision Blizzard regaring their streaming services, but they haven't committed to anything solid. Each time they meet, though, they're learning more-and-more about the technology and how it can be used for future game releases.

Are these some of the signs that Blizzard is making a move into on-demand streaming territory?

It would fit in very well with their Battle.net services and would definitely work well with their new "Next Gen" MMO. Maybe the "Next Gen" bit isn't just about new consoles, but rather opening up their games for many platforms regardless of age? With live streaming services, you don't have to worry too much about processor speed, video card performance, memory, or harddrive capacity.

Of course, this will all depend if it the technology works or not. Gaming-on-demand is very deterministic based on broadband availability, you need guaranteed performance for delivering HD video and it's not available by many ISPs.

However, to combat the differences in bandwidth availability (if it's still a problem when their next-gen MMO is released), Blizzard could introduce multiple purchasing options like they have in the past. As you know, Blizzard has been recently experimenting with alternative pricing purchasing options in countries outside of NA. There's talk of monthly, daily, and hourly fees.

So for users that can't support it, there may be a reduced price structure for "on demand users" versus "old fashioned users with local installs." It would be enough to get a large player base streaming the game, and as ISP upgrade users will migrate over.

Also, did you notice their specific wording?

"Added additional purchasing options so that the game is accessible to a wider audience."

They're testing out different purchasing options so that the game "is accessible to a wider audience." That's the same thing Blizzard said about their next-gen MMO - they want it more accessible to a wider audience. All part of the same strategy? =]

Also, Blizzard has been hiring more employees that have background experience in streaming gameplay. One of the Next-Gen MMO software engineers has been working on "streaming gameplay" for the game. And they are even experimenting with streaming game play (the new Cataclysm Beta launcher) for World of Warcraft. (Not just direct streaming, either, it's P2P & torrent too.)

Blizzard is understandably worried about the technology, though, just like Kinect. There will be cautious movement forwards and a lot of testing and experimentation. They may also be keeping their options open.. if Microsoft can't meet their requirements for the technology, OnLive would definitely be an attractive acquisition for Activision Blizzard (if they can prove themselves, that is). =]

Streaming games on-demand / cloud computing is definitely the future of gaming as well as applications, if ISPs can keep up the pace. It's a great way to eliminate piracy and increase sales, which everyone in the gaming industry is interested in. But these are the hurdles that Blizzard is currently trying to address.. the input device and streaming technologies, both of which Rob Pardo believes can be overcome in the next generation of consoles.