Starcraft 2 Retail (Digital Download) Has Been Cracked.. but you still have to wait until 07-27 for this one.
Shortly after the Starcraft 2 Digital Download was made available by Blizzard, it was allegedly cracked by "vernam7" from the StarCrack team. You can check out the details on the Nibbits.com forum.
He says he can install the game and play all Single Player campaigns (cannot connect to B.Net obviously.)
Unfortunately, he's not allowing anyone access to the crack until the official release date (07-27).
This has resulted in a lot of anger and seething frustration amongst the Nibbits.com forum members, while others are applauding vernam7 for his choice not to release the crack.
Chances are that someone else will crack it before 07-27, someone always does. Although I'm not condoning this (I'm buying on 07-27 myself), please demonstrate precaution and be very careful what you download out there, there are plenty of people that will be releasing malicious code and keyloggers in the guise of a Starcraft 2 Retail Crack. Because of the mass anticipation, lots of people will be installing without confirming it's authenticity first. =]
A little background on vernam7:
He's the creator of the "sc2ALLin1 (Current Version: v9.9.0) Offline Starcraft 2 Beta Launcher/Tool". It's a user friendly launcher tool that allows you to play the SC2 beta offline, without CD-keys, load skirmish battles and watch replays. If you are in the beta, it also allows you to play WAN and downloads updates manually. He has been called a trusted member of the SC2 cracking scene by the Nibbits forum community, so there's a good chance that he has indeed cracked the digital download. Guess we'll find out on 07/27 though, or if it was all one giant crack-tease.
What's funny though, is that he really wanted to tell everyone that he cracked the Retail version but had no intention of giving it to anyone. We live in a society of instant gratification and self-entitlement, and he must have realized how the community would have reacted. It looks like he's getting a little upset and just wants everyone to drop the subject now though. =]
Forum User "Duke" writes:
"People should stop complaining about him not cracking the full retail game. To be honest it is better he doesn't, Blizzard deserves there money for making such a good game. Anyways the game well be cracked eventually, so just wait if you are really to poor to buy it. On another note idk why verman7 even mentioned he cracked the game..kinda a slap in the face to others + showing off since he is not releasing it"
I'm still waiting for a user named "buster.motherboy" to write "It's like he gets off on being withholding."
Anyhow,
For those that are waiting to pay for the retail version, here's a link to the Official Digital Download.
It's a 7GB installation package by the way.
If Blizzard was smart, though, they would have made the digital download a large (but incomplete) component of the total package and left critical files absent that would be downloaded as "updates" when the time comes. So, it would be possible to "crack the installer" to start the install the software, but it would still need to be download critical components of the package (ie, to decrypt the .MPQE files) or download key game-related files (without which, the game could not run at all.) Or maybe even a combination of both, so if the .MPQE files were decrypted, it would have been a complete waste of time since everything is time-locked at the server end anyways. (Unless they can patch the retail back together using beta files.)
Update (07/16/10)
Looks like a couple other individuals have also claimed to have cracked the Digital Download version of Starcraft 2. I'm waiting for confirmation (they say it's very simple process, but there's no automated executable at the moment.) However, they might be referring to just cracking the install package. The scene groups haven't started working on the crack yet. Meanwhile, Vernam7 is being criticized on the Nibbits & Darkblizz forums for not releasing the crack, but has provided basic instructions on what he did to crack the retail version.
Update (07/19/10)
Vernam7 has created a forum to discuss questions related to the SC2 retail crack, unfortunately most of his time seems to be spent deleting troll posts. Link: http://sc2.nibbits.com/forums/29/view/907/about-starcraft-ii-retail-crack
Yesterday, he wrote: "soon an anonymous user will upload a retail crack......."
Update (07/20/10)
Has now been two days since Vernam7 promised that an "anonymous user" would release the retail crack. If he could elaborate on what "soon" means, that might be helpful.
Update (07/22/10)
Vernam7 has been "cleaning house" on all of the Starcraft 2 forums, and removing various posts related to his crack and promises. It appears that hundreds of forum posts have suddenly gone missing. How very disappointing..
I'm guessing what probably happened was that he simply changed the appearance of the installer (.xml edit) and believed he had suddenly made progress in "cracking" the game. He got so excited, he posted his news to everyone on the forums before fulling testing. But then he realized shortly after words that he still couldn't install the game, and because he had already posted the news (and got everyone excited) and didn't want to disappoint his fans or apologize - so he simply claimed "ethical reasons" not to release the crack. Funny how someone's personal ethics are so easily malleable: it's ethical to hack one version of SC2, but not another version. =]
As Nu would say, "This is my belief! At least for now..."
Update (07/26/10)
Still no word from Vernam7, not that it matters now that the Retail DVD is out. It's really too bad - I had such high hopes that Vernam7 was indeed telling the truth about the digital download crack. But since he hasn't been able to provide a shred of evidence to back up his claim, it doesn't appear that is original statement was accurate.
Just a note to comment posters, please don't attach Retail Authentication codes or links to the new retail crack. I'm just reporting on Vernam7's claims, because it's interesting news.
But, I already have my SC2 pre-order and didn't want any pirated material in this post. =]
Vernam7 is currently testing a means of using the SC2ALLIN1 tool with the retail DVD (ie, tricking the beta launcher into loading the retail maps.) It's not a crack for the digital download as promised, but for those that are comfortable with registry tweaks, it might make it possible to play some of the map files that come with the retail DVD. Save function may or may not work, it still requires testing - and other than that, you're pretty much just loading map files like the beta launcher so you're not really doing the proper single player campaigns. Now that the retail DVD is out though, you should see a proper crack for it from the scene groups.
Another update:
He's currently writing in the forums that there is no launcher nor any crack for the retail yet.
He's working on creating one right now. So.. if he's starting to make a crack now (that he finally has the retail), I guess that confirms that his announcement made almost 2 weeks ago was indeed false.
Update (07/27/10)
It's not exactly clear whether this will fully unlock SC2 Digital Download or if it just allows skirmish play. However, he did mention a full automatic crack being worked on over the next few days.
Another update: The manual crack is now available on his webpage (for enGB only, the rest will be released after he gets some sleep) and there's a lot of excitement (e.g. "Ha! Told you he could do it!" etc.), but I really hope it's not the executables from the Retail DVD. He promised a crack for the Digital Download that he already had as is. Sil3nt-de4th has been posting a link to Vernam7's crack on various torrent webpages, so you'll see plenty of links to the crack in the wild.
(Funny Note: Silentdeath has been accused many times on the forums for being Vernam7's alias. Not sure if there's any truth to that though. There's always been a lot of drama on the Nibbits forum for some reason..)
So anyways, if anyone can test the manual crack and confirm, please let me know if it fully unlocked your Digital Download - allowing full Campaign play, with cinematics and Save/Load features. (Not a "Guest" account, or simply a map/skirmish launcher like the current SC2ALLIN1 Beta launcher.) I'm sure others would like to know..
Confirmed: Save/Load and other critical features are not working as of yet. He'll be working on it later.
Yet another cleanup of the forum posts is being done. All of the "bad" posts are being removed (ie, features not working, crashes, can't quit, etc.) and all of the "good" posts are being kept. Vernam7's crack is now on several torrent webpages, however some other individuals are taking credit for the crack. So, exercise caution if you download from torrent webpages, they're not the original and may contain malicious code.
Update (07/28/10)
The "final crack" has been released on the Nibbits forum (there's a link since they removed the file from the forum so that they're not hosting the file anymore). All languages are supported and save/load are supposed to work using a work-around launcher to get into the campaign missions. No word on a scene release of the Retail DVD. It's too bad the Digital Download was never actually cracked back when it first came out.. it required the boxed retail package to come out before anyone really attempted cracking the software.
Update (07/28/10)
The RELOADED crack is now out, it opens up full offline functionality of the software (e.g. save/load, quitting the game, campaigns, cutscenes, map editor, multilanguage, etc.) So, no more worries about registry tweaks and crashing/bugs from the modified beta launcher.
Summary
So, it looks like my guess has been confirmed. The original Digital Download was never actually cracked by Vernam7, he simply bypassed some install menu items by editing unencrypted .MPQ files to show a different display. Vernam7 later confirmed on the forums that he didn't actually start work on the crack until he received the real Starcraft 2 Retail Box which he pre-ordered and received the day before 07-27 (which is when he _really_ started work on the crack.) He utilized his existing beta launcher and tricked it into thinking the retail package was still the beta software, allowing him to launch campaign maps.
Another interest note. In his "I have ethics" post, he stated that he would never give out any spoilers (screenshots, etc). However, he started posting on the forums that he would Private Message select Nibbits users with spoilers. Talk about contradictory. The "select users" were obviously excited, thinking that he had provided them "secret information" from the game - but it was actually data pulled from the official SC2 Manual that was stored in the unencrypted .MPQ file and from the online SC2 Cinematics on Youtube. ALL of the ingame SC2 cinematics were available on YouTube on July 24 by the user "christos75". Let's just say there were a LOT of big spoilers. He later had to pull all of the videos because of a possible DMCA complaint.
.. and so ends the history of Vernam7's crack. A wonderful tale of a troll who kept everyone on the edge of their seats for almost 2 weeks waiting for some form of confirmation, and when a semi-functional-tricked-out-beta-launcher was finally released, it was ultimately stolen and taken credit by another individual calling his group "LIBERTY".
This (now boring) period of history shall now be forgotten in the dim recesses of time.
World of Warcraft Nostalgia
With all of these posts about Blizzard/WoW, I was feeling a little nostalgic and broke out an old list I had created back in April 2008. It was originally posted to gamefaqs.com (moderator removed it - he "didn't consider it appropriate for the WoW Forum" for some reason) and then I posted it on the Age Of Conan Beta forums too.
Here's the list so far. If you can remember some fond (or not-so-fond) memories of World of Warcraft during the beta and first couple years of retail, please let me know.
- Block values were added to shields. Blocking an attack used to avoid ALL damage of an attack.
- There were Shields and Bucklers. Pallies/Warriors had shields & Rogues/Shamans had Bucklers.
- Rogues had the "Block" ability in their skillset.
- There were "Spear weapons" and Druids could use them. Druids could also equip Polearms.
- Players earned skill points based on experience points from killing monsters. Skill points could be spent on tradeskills (changed to "Professions" later), weapon skills, purchasing mounts, and to increase attributes!
- "Plainsrunning" was the Tauren's only Racial Trait. Here's an excerpt from Blizzard on mounts: "Mounts are expensive and race specific, but players can spend skill points to learn how to ride other mounts. Mounts can be bought or acquired through quests. In order to summon a mount, you must use a specific scroll. Upon dismounting, the mount disappears (though the scroll remains in your inventory). Mounts come in a variety of colors, shapes, and sizes, and provide an armor bonus." Taurens did not have mounts, they "instead have a special racial ability called Plains Running which allows them to run very quickly for a certain amount of time."
- Zeppelins and Boats frequently dropped you into the sea (sometimes resulting in death depending how far out you were).
- You auto-dismounted on all STV bridges.
- Hunters had focus, not Mana. (Note: this is making a comeback in Cataclysm)
- Dwarf Mages! Although this was removed at one point, players were able to keep their Dwarf Mages until end of beta. (Will be coming back in Cataclysm, yay!)
- Mages had the spell "Sleep". Polymorph replaced it later.
- Cross faction mounts (Gnomes on Wolves).
- Frost Armor and Ice Armor Stacking.
- Mages had the Invisibility spell at earlier levels. There was Lesser Invisibility, Invisibility and Greater Invisibility. They could also cast while invisible. (Invis Pyroblasting FTW.)
- Undead spoke [Common], not [Gutterspeak].
- Shamans had spell "Molten Blast".
- The Warlock talent Ruin was called Holocaust. (Guess why it was removed.)
- Innerfire gave Attack Power.
- Cities had no maps and guards didn't provide directions. Difficult to navigate cities.
- Quest rewards were not soulbound. High levels were paying well for [Sticky Glue] from newbies.
- There were no auction houses.
- Guild Creation by just typing a command.
- Before BGs, massive raids on enemy cities. Hillsbrad still hasn't changed much.
- Alliance outnumbering Horde by atleast 3:1 (in some cases 4-5:1) on all beginning servers.
- Warlocks could summon anyone from anywhere.
- Spell damage had no "up to" coefficient so you could cast level 1 spells for 5 mana and 1 second cast times and get crazy dps.
- Mage Frost Nova looked like a blue shackle. (YouTube Link: "Warcraft Beta Mage".) Remember those ogres?
- Mana ALWAYS regenerated.
- Shaman Water Walking did not break on damage. Could stay in Ghostwolf form while on water too. (They re-introduced this as a Glyph, except for dmg part)
- SM Cath was the endgame.
- Warlocks could heal themselves and resurrect other players.
- Undead Players were completely immune to Sleep, Charm, Fear, Polymorph, etc (Passive ability). Shackle Undead and Turn Undead worked on them.
- Rogue Feign generated a combo point.. and it didn't break Sap.
- Warriors could charge anywhere, in or out of combat, and didn't need a target.
- Instant cast Mind Blasts.
- Warlock DoT "Mind Rot", Mages had spell "Phantasm".
- Lockpicking was a tradeskill that anyone could learn.
- Weapons/gear had no durability.
- Killing guards gave Honor points.
- Bandages could not be interrupted. You could run while 'casting'.
- You could sap multiple targets, and it could be used while they were in combat.
- Enchanting took herbs.
- Warlocks could speak Demonic.
- The sludge in UC has harmful to non-Undead.
- The character models looked human, and not cartoonish.
- Warlocks could banish Humanoids.
- Hunter pets grew bigger and bigger as they levelled. Caused raiding problems, unable to target.
- Undead could breath underwater indefinitely.
- Shadowform increased damage by 20%, and reducing damage taken by 20%.
- There were human druids.
- Shamans could lay down as many totems as they wanted, not just limited to 1 per element.
- Warlocks could wear leather.
- Outdoor world PVP was actually fun.
- Could cast "Curse of Doom" on players.
- Captain Placeholder! (YouTube Link: The Lament of Captain Placeholder)
- There was no language barrier. You could gank and trash talk players.
- Rogues had "Feign Death" ability, and Druids had "Play Dead" while in Cat Form.
- Polymorph affected Beasts, Dragonkin, Dragons, Giants, and Critters.
- Priest ability: "Brainwash"
- Mind Control was amazing. Could use all of the enemy's abilities, and you could buy items/mounts with enemy NPCs.
- BoP was called "Bind on Acquire"
- Bodies decomposed slowly when you rezzed.
- Players could use Ghost Form to travel long distances, and rez at far off locations.
- Blizzard said that at level 40, you could specialize in skills to become a Hero Class. The available hero classes would depend on your base class and race. Human Paladin became Death Knight, Dwarven Warrior became Mountain King, Night Elf Hunter became Demon Hunter, Orc Shaman became Far Seer, etc. (This was all long before TBC keep in mind. You can still see old WoW posts via archive.org)
- Blizzard promised that they would fix player ganking by introducing Dishonor Kills (DK). This was changed to Battlegrounds a few months later and ganking was never fixed.
- Blizzard promised Player Housing.
- Blizzard promised substantial new content each month. There were supposed to be major content patches every month with "new quests, new items, and new adventures" (Link) as well as new zones/dungeons/etc.
- "Track Humanoid" was called "Man Tracking".
- You could eat or drink while engaged in combat.
- Levels were capped at 45, and then 50, and so on.
- Shamans were once the most overpowered class by far.
- Classic Shaman bugs: Sentry Totem trick, no fall damage, and lava swimming without taking damage.
- The naming policy was very strict and heavily enforced. You wouldn't be able to get away with the name "Spam", "Teabag" or "Chucknorris". All names had to be unique, and not named after "real life" words or names. Special characters were also not permitted.
Old WoW Webpage #1
Old WoW Webpage #2
Old WoW Webpage #3
*UPDATE: I found the Gamefaqs.com appeal email. Tee hee..
ORIGINAL ARTICLE POSTED - 5/6/2008 9:27:53 AMApparently, 3 moderators (who really knows if it was more than 1 person though) decided that WoW beta nostalgia didn't belong on the WoW Forums. It was also posted on the Official AoC webpage forums though (there was a discussion and comparison to WoW prior to launch), and ended up getting over 5,000 views, 250 views, and I received ~50 private messages thanking me for the post. The moderators there didn't even have an issue with it.
TOPIC DELETED BY MODERATOR - 5/6/2008 5:29:01 PM
Action: Topic Deleted
Reason: Off-Topic Posting
Status: "Upheld - This moderation has been upheld by another moderator. This means that two different moderators have agreed that this message is a TOS violation."
TOPIC DELETION UPHELD BY 3RD MODERATOR - 5/10/2008 3:18:34 PM
"It was a topic about the WoW beta mainly."
Apparently there weren't too many lists out there that collected this type of information. It always gives me warm fuzzy feelings everytime I look at it though since I was in the closed beta myself. I hope you have fond memories as well reading this. (If I missed anything, let me know.)
What Blizzard Doesn't Want You To Know - Part 7
While I was looking around for public Blizzard employee information, I came across an old article from wow.com called "Account security mythbusting."
It's a very entertaining read, you should check it out.
The article was written by Michael Sacco (Dec 31st / 2008) where he disproves various "myths" about the company due to his vast experience working for Blizzard Entertainment.
Here were my 2 favorite parts from the article:
MYTH: Blizzard's internal security has been compromised, which is why these notices have gone up.Wow! That's a very bold statement!
Blizzard's internal security has never been compromised. If your account is compromised, it is your fault.
Take it from the dude who worked there--it's not Blizzard's fault that your account was compromised.
Myth Status: BUSTED
Although... he does mention "hackers" breaking into Blizzard from the outside. That's a different approach then what I was writing about. I don't think he considered internal theft. It's not called "hacking" if the employee simply copies-and-pastes customer details into an email. =]
Monitoring software would catch that, though, but there are more sneaky ways to escort information outside of the building. Excluding malicious activity, sometimes it's just accidental: employees leaving USB/laptops in their cars, media disposal policy is weak leaving recoverable data on harddrives, or backup tapes going missing.
Like I said though, no security is foolproof and there's no such thing as 100% security. It's simply Data Security 101.
MYTH: Blizzard Authenticators can be hacked, removed, or bypassed by a third party.Blizzard Authenticators can be removed by social engineering means (he confirms a couple ways). As for stating that it's impossible for Blizzard Authenticators to be hacked or bypassed.. sorry, it did happen.
Myth Status: BUSTED
Encryption can _eventually_ be brute force cracked (so I try to avoid words like "impossible", "never" or "can't"), but after all that there's no point in encryption if there's a keylogger on your PC.
His article has a few other "myths" too, but they're irrelevant to my earlier posts.
The following is a little background on Michael Sacco by the way.
He was a Blizzard employee (CS Forum Representative for 3 years) under the name Belfaire. His previous work experience before becoming a Joystiq editor were:
- Community Representative (1 Year 1 Month)
- Team Manager (11 Months)
- In-Game Support Representative (10 Months)
- Retail Clothing
Also, from what I was told by Blizzard employees, the internal affairs positions were part of a very small and "elite" team, and you were selected rather than applying for the position. This team was also heavily discouraged from interacting with the other ("regular") employees due to their important responsibilities.