I'm creating this Wasteland 2 "Status Update" post to keep track of important milestones taking place within the project. My intention is to "sticky" it to the side navigation menu, and continue to update it for some time. When major announcements come along, I might create a new post.. but I will still continue to update this one.
I figured that a timeline of events for everything that has transpired might be interesting to some hardcore fans. Plus, if the Kickstart project and the game itself becomes a success, it might be nice to have a little piece of history about the beginnings of the game that under normal circumstances would be completely forgotten.
Timeline of Events
Brian Fargo notes that during this time he had put away all of his Wasteland 2 design notes assuming that it would never happen.
Apparently, much of the basic game design, story, and concepts for Wasteland 2 had already been conceptualized which is why he was able to get a Kickstarter project up so quickly.
Two days after Double Fine's Kickstarter project was launched, and when it was made evident that it was going to be a huge success, I immediately contacted Brian Fargo to do the same with Wasteland.
Events kicked off from this tweet when I had recommended funding WL2 through Kickstarter.
Brian Fargo responded to my tweet that he was seriously considering the approach and started an investigation into the possibility.
I immediately updated the blog recommending that readers here add themselves to his Twitter Followers, and to continue encouraging him to develop the game (I noticed a lot of familiar names tweeting him by the way, so thanks for that!). Due to their sheer numbers, I also contacted NMA-Fallout to do the same. He was quickly bombarded with additional tweets, Facebook messages, and emails of encouragement.
For several months, @brianfargo had been sitting at approximately 128 total followers. By Feb 15, he had reached 187 followers.
Brian spoke to IGN to start promoting the potential Kickstarter project. He mentions that "he and the rest of inXile are currently working on a production schedule to see if its feasible. But he does think that it'd take at least a million dollars, and hopes that the Kickstarter will go live in the next month." He also notes that this preliminary work started due to vocal fans. "The fans started pinging me first."
The new Wasteland game will be authentic and faithful to its roots, meaning a "top-down, probably isometric, party based, skill based -- where if you'd just finished playing Wasteland and moved onto this you'd feel comfortable."
Kotaku article about Brian's intention to bring back Wasteland, the precursor to Fallout.
Brian announces that Mike Stackpole (one of the original designers) has signed up for the new Wasteland project.
Kickstarter project should be live within the next 2-3 weeks. They are working through the process and creating a movie.
Kickstarter and Wasteland 2 Thoughts by Chris Avellone
Original producer, programmer and designer Alan Pavlish has also been brought on board for the new Wasteland project.
NMA-Fallout Interview posted.
RPG Codex Interview posted.
Eurogamer Article posted.
Brian tweeted that he will be filming the Kickstarter video on Feb 28 and Feb 29.
Announcement that Mark Morgan (who composed the music for Fallout 1, Fallout 2 and Planescape: Torment) has signed on for the project.
Kickstarter project, assuming no challenges, should be launched by late next week.
Wasteland 2 website will be live Monday, March 5.
NMA-Fallout has created a Facebook Page for the Wasteland 2 venture.
Since February 14, @brianfargo has grown from 128 to 1,153 followers.
Brian has announced that Ken St. Andre has been brought on board for the Wasteland 2 project. He's the creator of "Tunnels and Trolls", and was part of the original WL design team.
Brian has announced that the official Wasteland 2 site is now live.
Wasteland 2 information and video submitted to Kickstarter, will take a few days to be approved.
Brian has announced that Andree Wallin has joined the project as their Concept Artist.
The Wasteland 2 Kickstarter Page is now live. They're looking for pledges totaling $900,000, which Brian Fargo has already donated $100,000 personally. The ETA for the game is October 2013.
It appears that Jason Anderson, one of the originally designers on Fallout 1 & 2 has also re-joined the team to work on Wasteland 2.
Notch just promoted the game, and pledged the first $10,000 to it. Brian must be very excited about this whole thing, probably very surprised by the amount that has been pledged on the first day.
Brian has announced that another original Wasteland designer working on the project. Liz Danforth also created the Highpool map.
Post on Kotaku, "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours"
The WL2 Kickstarter Project has met it's goal in only 2 days (42 hours and 30 minutes to be more precise)!
The Kickstarter Project is about to hit $1.4 million with 28 days left to go. @Brianfargo has also amassed almost 4,000 followers. Interesting that for years the Twitter account was under 120, but has grown this far since the new Wasteland excitement.
Brian has announced that their PayPal site is now live. I had actually emailed this recommendation to Brian earlier, but he was already 2 steps ahead of me. :)
Kickstarter is now at $1,465,316 and @brianfargo has 4,170 followers. Not bad.
$1.5 million milestone reached. Wasteland 2 will have Mac and Linux versions.
Brian Fargo has launched his new "Kicking It Forward" concept. Basically, developers that put the "Kicking It Forward" badge on their Kickstarter project are promising that they will put 5% of their finished product's profit back into other Kickstarter projects.
What I'm Hoping For (March 5 Update)
When the website goes live, there is supposed to be a way for fans to leave comments on what they want or expect in the game. Here are some of the important items that I'm hoping for:
- Top down isometric view. Squad based combat.
- Real-time movement and exploration, but turn-based combat much like Fallout 1 & 2 (e.g. "entering combat mode" through encounters or via hotkey.) When combat is engaged, you can issue orders and commands to your party members.
- A really awesome main story line. (I'm assuming they probably have a lot of ideas themselves, so there's no point to expand on this.)
- A serious, dark, gritty game. Humor is fine, but nothing overly silly in the game like Killer Clowns. Don't make it a parody.
- A skills based RPG. Large focus on skills, with some players in the party having unique (but useful skills.) Must use skills in order to improve them.
- All of the skills from the original should return, plus many more. For example, Sleight of Hand, Forgery, Alarm Disarm, Bureaucracy.. but make them actually useful in the game (only 1 party member might need them). Pugilism is the only skill that should be removed though, because Brawling makes it redundant.
- A lot of exploration. Breaking into homes, exploring abandoned ruins, hidden & buried secrets, weapon caches, etc. Random events are a must.
- Should be a single player game initially. If highly successful, use momentum for a larger multiplayer game.