I try to soak up as much information about Titan as possible, and I noticed something interesting in a PC Gamer article about GDC 2011 that they seemed to pick up on that no one else has written about (yet).
Here's what was odd about the article:
Chris Metzen is first talking about WOW lore, then customization, and then this continuation along the same line of thought:
“It’d be really cool if I could design my own castle and have people run through it. It’d be fun if I could design this big, epic quest line and let my friends run through it. The thing you run up against is quality level. With WoW, you’re going to get millions of submissions. There’s a lot of creative people out there. But maintaining a level of editorial control and quality control is just logistically impossible. But it’s something we talk about from time to time. I think it would be amazing if we were able to open this thing up.”And then he talks about the following, like a "While we're on this subject.."
“Obviously, I can’t get into what our thinking is in particular [with Titan],” he said. “But if you’re fortunate enough to have that hit game that’s beloved by X number of people, that expectation of performing again or outdoing the competition that’s also learned from your big hit can become very, very intense.”So.. was this part of his speech? He's talking about customization within games, which relates to the subject of Titan. Or was this a separate line of questioning?
I'll know more if I can ever get my hands on a video recording of the event. But, I thought it was of note since PC Gamer themselves made a connection between the two.
However, on the subject of their Next Gen game Nathan Grayson did continue to say:
And there’s plenty more where that came from. I was fortunate enough to sit down with Metzen after the panel for an exclusive interview, and you’ll see that in the coming days.Implying that there should be actual Titan information, but I think he just worded it this way to attract more readers.. or maybe it was just incorrect formatting.