Perhaps it was because all hope and expectations were shattered, or maybe because I set the bar so low.. but the second day was less disappointing.
Here's a summary of events and notes:
- The developers/designers at the World of Warcraft Q & A panel were visibly irritated with a lot of the questions, and most of their time was spent ridiculing their customers. It wasn't a pretty sight, and they didn't look like they wanted to be there.
- There were no intentions of actually implementing any of the suggestions. It would have been nice to give the "appearance" of listening to their customers by writing something down.. but you could tell that many of the question-givers were unhappy with their responses and the attitude of the panel.
- The Diablo 3 Q & A was actually a lot more professional, sincere, and they weren't making cheap shot comments like the WoW team.
In regards to WoW,
- Hints that the next WoW Expansion Packs would involve the Emerald Dream, and the return of old (undead) enemies. =]
- Blizzard will not be increasing character slots for World of Warcraft (will be stuck at 10).
- I liked this comment: "We have a process and we adhere to that process." It was in regards to opening up voice talents to other people rather than the same guy doing 20 voices. It was pretty much a "screw you", and confirmed what I've been writing about Blizzard's many internal processes.
- They'll be auctioning off the old Classic WoW server blades, not sure how many they're giving away yet.
- They will be modifying the racial traits and appearance of the old races (since the Worgen/Goblin aesthetics and abilities were so cool.) Other races will be getting better abilities and looks, and will probably happen ~4 months after Cataclysm release. Just like WOTLK (DK nerf after Christmas), they want as many people to buy the expansion pack as possible and then they'll do nerfs/buffs afterwards to stabilize everything.
In regards to Diablo 3,
- I liked that they admitted that they weren't sure where the game was headed yet, and that it's still being worked on. Most of the work done so far was graphics content, artwork, music, and prototype gameplay.
- They're not sure about end game content yet.
- There will be no PVP variation (like Capture the Flag, Defend/Siege, Escort, etc) - it's all just Arena/World PVP for now. No plans to make any changes to that.
- No guilds, everything will be done through Battle.net (ie, Friend lists)
- No PVP specific gear, all gear is PVE & PVP - it's the skills you select that most affect PVP.
- They're using a lot of ideas from Torchlight. There will be a "stash" that shares loot amongst all your characters.
- There will be no Arcane Sanctuary level, or any cool architectural zones that are similar.
- Diablo 3 will not support mods.
And finally, who's that "Kat Hunter" person anyways? She says she plays Alliance, but I don't think she's ever leveled past 20. She seems more suited for "The Sims" or "Dress My Boyfriend" type games.. I think she just plays WoW to dress up her characters actually.
"I don't know if I'm allowed to release this information or not, but I think there's like a quest where you can, like, punch Deathwing in the face or something."
She was referring to [The Day Deathwing Came] quest. Hardly a Blizzcon exclusive. She was just terrible the entire time, and I hope she's not back for next year.
Oh yeah, this one too: "I'm a hardcore Warcraft girl."