Leaks part deux

Posted by Dave On Thursday, August 4, 2011

Transferred from paxdora.blogspot.com [LINK]
Original Post Date: 7/24/11

You know what? Boubouille has inspired my to create my own fake news leak and allow other people to take initial credit for it.

I'll use just basic or reasonable information to create some kind of leak, something that will fool multiple news sites and blogs.

Although I can't reveal any information here, I might use code or image attachments that way information on the "leak" can't be found using search engines. I'll call it "Project Bubu" henceforth, and maybe start with something small and easy first.

** Update:

Well.. I create a fake leak that looked legitimate, but it sat there for like 3 weeks and no one noticed. I was really disappointed.. apparently, there very few people that search online resumes through Google looking for unannounced games.

So, I ended up creating a puzzle that leaked REAL information. I dropped hints with Siliconera, Kotaku, and Superannutation. I'm amazed that another few weeks have passed and they never even looked into the information. It was fully real, and users would have loved to hear about this information that wouldn't be announced for another month yet. So disappointed.. it's like I need to spell everything out for these guys.

Leaks

Posted by Dave On

Transferred from paxdora.blogspot.com [LINK]
Original Post Date: 7/22/11

MMO-Champion.com has just made a news post about the WoW Brazil announcement and it's connection to the product slate leak as well.

What's disappointing about that blog article is that Boubouille, the mmo-champion.com administrator, pretty much goes on to take credit for predicting it first, leaking the Product Release slate first, and then going on to say how right he is about these leaks on his blog.

This guy needs to be dick slapped. For one, the Product Release slate was first leaked on a Chinese forum, where it was then picked up by mmogamesite.com, and continued from there to multiple news sites and blogs like mmo-champion. Second, the Portuguese translation of WOW has been known for a long time, even before the leak and before Boubouille "discovered it" by looking at the localization data.. tons of people saw that before him.

A lot of people even forget about when that Product Release Schedule was first "leaked" on mmo-champion. The news post was heavily edited from the original he posted, and then he went on to admit the post was a fake, then he changed it again to "just kidding."

This isn't the first time he's taken credit for leaks from other sources or has been wrong about his own predictions. He predicted that Cataclysm would launch on November 2nd (which it looks like he just based on previous expansion pack information, rather than having an inside track). Even expansion pack info "leaked" first on mmo-champion.com was actually derived from other websites.. at later dates, though, he went on to attack these webpages; "Seriously, who the fuck takes mmowned as a reliable source to the point where news sites will just repost it without any double check? Now I'm sad, or mad, or both."

And herein lies the rub.. Boubouille just reposted the information from mmowned without a double check.

He takes information from another website, then calls it an unreliable source of information, questions people who take information from the website, then gets mad at people who just repost information from the website. You fucking are that people Boubouille.

Most recently, he has vehemently denied any legitimacy to "Vengeance of the Void". Joystiq.com has also confirmed that their "highly vetted internal sources at Blizzard have confirmed it's a fake." Wouldn't that be a punch to the face to be proven wrong when the next expansion pack announcement hits? The document is strange, but it's probably not too far from the truth.. 90 cap, no new hero classes, a couple new races, and changes to Outlands.

Transferred from paxdora.blogspot.com [LINK]
Original Post Date: 7/19/11

They say that there are cultural and societal factors that influence a persons decision to pirate software. China is frequently used as an example, due to the cultural feelings of segregation from their authority figures. However, have any of these researchers studied the cultural impact of their own culture? Everyone's always interested in other countries, but never their own.

In Europe and North America, the common excuse for piracy is "because the game is too expensive." But they don't actually have to play the game at all. It's a conscious decision, but they choose to break the law. I think people use this excuse because they really don't understand the underlying reason WHY they are pirating in the first place.. without deep introspection, it's just the best answer that makes the most logical sense.

The reason people pirate is because it's easy. And you have been trained since birth to always take the easy path. In fact, the same people who tell you it's acceptable to pirate are the same ones who punish you for pirating.

* Our society encourages over consumption, self entitlement, and excess.
* Music encourages us to take the path of least resistance. Life is easy, do whatever you want, do what makes you feel good, always take the easy route.
* Movies, books, TV, and advertising (Nike's "Just Do It") all tell us the same thing.
* You're beautiful, so you don't need to work hard for anything in your life and everything should be handed to you.
* Educational and school systems have been systematically manipulated to make it easier for students to advance in grade. These changes were made due to the laziness of teachers and parents, neither of them want to put in any hard work to fix the student.
* Television raises our kids because it's hard work to play with and raise them ourselves. This is the same television that also bombards us with messages of easy living and avoiding hard work.
* Pharmaceutical companies produce drugs to make life easier.
* You don't need to work out or even word hard to lose weight, just use this easy exercise device or eat this pill.
* Laws are relaxed to make it easier on justice and enforcement systems.
* Video games are given difficulty levels to make it easier for certain people.
* Video games have built in cheat codes to make the game easier. Game developers leave these cheat codes in, and encourage players to take the easy path.
* Kids shows tell children to relax, have fun, enjoy life, do whatever you feel like.. but don't work hard.
* Kids shows also teach that it's perfectly acceptable to copy someone's work or art. "It's okay to copy, because that makes it extra special."
* More increases to social assistance; let's help even more people who don't want to work.
* Tools are created not to make a job more efficient, but rather to make it easier for the worker.
* Blizzard constantly nerfs World of Warcraft to make it easier for more players. It's too hard for them boo hoo :(
* It's so common everywhere else that the term "nerf" has entered mainstream language.
* Our society idolizes people like Mark Zuckerberg for theft and lack of work. More and more people want to be like him.. who needs an education or work hard when you just take the easy way out and steal it from someone else who worked hard? Fictional and non-fictional gangsters are idolized in the same way.
* Television and film glamorizes self entitlement, being lazy, and doing everything as easy as possible.
* There are popular books on how to marry rich and make your life easier.
* Lotteries, gambling, fortune telling, horoscopes, mediums, etc.
* Illegal drugs are an escape from reality. In order to make your life easier, you actually make it worse.
* We're taught to take credit for other people's work. That's just how the corporate game works after all.
* We're taught that if it's too hard then just give up.

Steam is a very good example of how making something easy has reduced piracy.

I wonder if any of these researchers have studied piracy within hard working families? I can tell you one thing; when you come from a hard working family, you're taught to earn your keep and nothing comes free. When piracy does happen, it's usually rare or due to ignorance.

Here's what I see;

You want to imprison or punish me for pirating.. but, I'm just the way you made me. And then right after you punish me, you tell me it's okay to do it again and again.

Chloe King will be cancelled

Posted by Dave On

Transferred from paxdora.blogspot.com [LINK]
Original Post Date: 7/13/11

I have no idea how many viewers the show has, nor do I even know where to go to find that kind of information. I've also only watched the first episode, but I figured it set the pace for the rest of the season.

In order to determine the success of a show, I simply watch torrent traffic. I find that torrent activity is a huge reveal on the popularity and potential success of TV shows, films, games, and any other form of entertainment. And right now, The Nine Lives of Chloe King is not doing very well at all.. even when it's free and easy to download, no one wants to watch it.

When the cancellation announcement does come, I'm sure you'll also see many online publications exploiting the "Nine Lives" title as humor. It's just like the ever predictable "fail to the king baby" DNF jokes after the reviews came out.

While I'm on this subject, if you have the skill and ever wanted a highly successful web app, you should look into a torrent traffic aggregator. Nothing that actually links to torrents, but rather captures historical torrent traffic details (seeders, leechers, time/date) on a daily basis. Torrent traffic is great way of measuring potential success of TV shows especially. If NetFlix incorporated newer streaming TV shows, it would also be a great source of predicting success.

Once you've established some historical data, it makes it much easier to determine a scoring system for each TV show, game, or film. If you want to get fancy, you could also include ratings or reviews, how many people rated the item (more important than the actual rating itself), twitter chatter (are people talking about it?), and miscellaneous comments made about the show.

Not only would this be interesting for viewers, but this data would also prove to be highly valuable for the media networks, producers, and associated management teams. This even has the potential be a high performing paid service.