D3 Gambling Confirmed
Well well well..
So, the opinion that the Diablo 3 RMAH would be illegal was not received well by many. Everyone is claiming that it's perfectly legitimate and it's no where near the definition of gambling. Many forum users are even calling the notion ridiculous, paranoid, and even retarded.
Apparently, the country of South Korea disagrees with you.
In fact, Michael Morhaime, Robert Bridenbecker, and Blizzard Korea Sr. Mgmt had to meet with the Game Ratings Board this past Thursday to defend the use of their in-game auction house which is being called gambling. A similar in-game auction house system within the game "Emperor Online" was also rejected for its similar item trading, which was also considered gambling.
Without a rating, the game cannot be sold in SK. For now, though, Morhaime has called it "premature" to speculate on the outcome.
South Korea practically invented RMT and microtransactions, and their population makes up a huge stake of Blizzard gamers. So, if they believe something has gone too far (e.g. virtual gambling), then it probably has.
Here's a very interesting section from the news article:
The country’s attitude toward gaming involving cash transactions has irked Blizzard’s local staff who are reluctant to deal with the controversy expected with the introduction of the auction house but are forced by headquarters to launch the feature, an industry source familiar with the matter said.* Apparently, either Blizzard is being forced by Activision to move ahead with the real money auction house system, or they mean Blizzard Korea is being forced by Blizzard US. It's possible that the Blizzard Korea office is trying to avoid using the RMAH in Korea due to its gambling nature and related laws, but HQ is forcing them to implement it regardless.
Before the as-yet-undecided date of the official launch of Diablo III, the U.S. games subsidiary of Vivendi invited journalists Thursday to rebut the accusation that its auction house feature is a virtual casino.
“We’ve heard speculation comparing item trading...to some form of gambling, but in gambling you’re putting something at risk to win,” said Morhaime.
“Items” are won by individual players during the game when they complete a mission. Critics say they come through a randomized selection process, which is based on uncertainty like a card game, but Blizzard says it is a product of the player’s efforts.
“(In Diablo III), you’re not risking anything. You’re just investing your time (to win items to sell). It is an important distinction.”
* Morhaime stated that in D3, "you're not risking anything". However, when you're trying to sell items on the Auction House to make money, you ARE risking your own money. If you don't sell the item, or someone undercuts you, you lose your Listing Fee for each of your auction posts.
* Robert Bridenbecker also mentioned that there are 3 tiers of money: in-game gold, cash, and the a Blizzard proprietary unit called "battle coins". Battle Coins is a term used by many other online games, so this might be in reference to the Battle.net credit system.
* And, just remember, when Bashiok was first asked about illegal gambling in D3, he claimed that their lawyers had already worked it out, but there was a caveat. His forum post went something like this, "our lawyers worked hard on this, it's sound from a legal perspective, don't worry.. BUT, if any local or country-specific laws do become an issue we'll of course be sure to let people in those regions know." Meaning, they're not really sure and they won't allow it in certain regions if they do find out it's illegal. (You can pretty much ignore anything someone says before the "but".)
And this is just the beginning.. wait until it's released and it starts getting questioned in other countries and even certain US states.
This Is Not A Titan Update
So, something has happened between now and 3 weeks ago. It was after I had made that "Titan Details Spotted" post. (Disappointed that TitanGuru took credit for my little find.. even though I asked nicely. No worries though, it's happened many times with this blog I've seen.)
Cameron Dayton has deleted all of his tweets regarding Titan and his work comments about his team at the time; it was a very targetted clean up of his public posts.
I guess this confirms that Stan Sakai really is involved with the Titan project (lore side of things), and his tweet about Atlantis and Teotihuacan might have some real relevance now.
So, Titan might be involving ancient civilizations in Mexico and Japan, as well as mythical ones. There will be historical locations to visit, as well as present and future.
He also revised his LinkedIn profile (after like a year of no activity.)
Old One:
Imagining, creating, and writing the universe for Blizzard's new MMO (working title: Titan) from the ground up -- the history, philosophy, heroes, and villains. In addition to the core construction of the game's story, I wrote flavor pieces for the main characters and important events to lend depth and immersion for our team. Much of my time involved meeting with the art and animation team to ensure their work wove into the narrative.New one:
Imagining, creating, and writing the universe for Blizzard's new MMO (working title: Titan) from the ground up. In addition to the core construction of the game's story, I wrote flavor pieces for the main characters and important events to lend depth and immersion for our team. Much of my time involved meeting with the art and animation team to ensure their work wove into the narrative.So, he cut out this very specific piece about Titan:
the history, philosophy, heroes, and villains.I wonder what he means by philosophy. Is that the philosophy of the game, the Titan universe, or each culture within Titan?
Mynsc.. funny how both KimSellentin and CameronDayton are both official followers of the Titan Focus tweets hey? :)
SWTOR Release Date
Looks like it will be coming out December 20, 2011 in NA and December 22 in Europe.
Just a couple quick points;
Funny how it came the day after Blizzard's announcement that Diablo III was delayed until 2012. They could have released it any time in December, so judging by the late release date it was probably just a coincidence.
That release date is way too close to Christmas. The logistics for this are going to be brutal, and I'm willing to bet that they're not fully prepared. I'm not concerned about the number of users playing the game, Christmas is actually a pretty slow period considering all of the other activities taking place. I do have a slight concern about the technical side (stability during stressful load), but where I'm most worried is their own Customer Service department. It's going to be a nightmare managing the employees, making sure they have enough, and planning ahead for the 50% of staff that won't be showing up during the Christmas break (even though they're scheduled.) It will be even worse even if their Customer Service team has been outsourced.
I'll try to remember to monitor forums around the time of release (I'll be busy myself), and see how their Customer Service fairs. I think it's going to turn out very bad though, you should never release a game close to a major holiday, and it will be a good learning experience for them and other companies.
I haven't decided yet if I'm going to buy the game or not.. it's very tempting, but I'm trying to give up subscription based MMOs.
Interplays IP Hostage
Ah, cool.. more news about the continued battle between Interplay and Bethesda.
It seems like Bethesda is getting pretty desperate now. Unfortunately, their lawyers waited way too long (7 months knowing full well it was being developed) to file their restraining order, which is what undid them in the end.
I think they're getting really desperate because they want to start working on Fallout 5 soon. It's a highly successful IP after all, and they don't have much else planned. In the original Fallout IP sales contract, as soon as Fallout 5 is developed by Bethesda, the IP is reverted back to it's original owner: Interplay.
They have Fallout 3, which has 5 DLC packages. And Fallout 4: New Vegas (which I suspect they didn't call FO4 in the hopes that it might help them in court when the time comes) now has 6 DLC packages. The DLC is being used to buy them some more time, but they can only keep shoveling out crap so far.
Now, I suppose they could create a "new type" of "expansion pack" that completely rebuilds the graphics and gaming engine. Fallout 5 could in fact just be an "expansion pack" to Fallout 4 for example. :) But then there would probably be more legal fights about what exactly constitutes a PC game and an expansion pack.
I think Interplay is just playing the long game. They might not have any money, but they're thinking ahead and they just need to hold out longer then Take Two Interactive can in facing their investors Zenimax can in facing their private investors.
There's probably no real development happening, and Interplay has no serious plans to produce a Fallout MMO, so they're just waiting for Bethesda to fold and finally purchase the Fallout IP unconditionally with an outrageous price tag. This recent legal game is just demonstrating how desperate and unplanned Bethesda is in dealing with the situation. I think, in the end, Bethesda will completely own the Fallout IP but they'll pay an arm and a leg for it. Would be funny though if Interplay got the IP back, and sold it to their competitors.
* Correction: Take-Two published some of the Elder Scrolls, but not Fallout. Fallout was self-published by their Bethesda Softworks division. Although, Namco Bandai published FO4 New Vegas in EU, AU & NZ.