Reduction in WOW Character Names

Posted by Daeity On Tuesday, September 27, 2011

Here's something interesting. In the 4.3 patch, Blizzard is restricting the naming policy again and changing it back to pre-2008 days in North America.

North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.
If you were around in the "Golden Days", World of Warcraft used to have very strict naming policies on all realms. No special characters, no famous names, no real world references, no partial or complete sentences, no "leet" or "dudespeak", no immersion breaking titles, etc. Everything had to be a true "fantasy name" (yes, even on normal realms) otherwise you would get a warning and a forced name change. Spam or Chuck, or example, would get reported.

Most users have totally forgotten that, during the early days of Vanilla in 2004-2005, Blizzard was very strict about character names and players were actually banned for creating "non-fantasy" related character names. Character names like "Bob", "Bruce", "Dave" or "Chad" for example, would quickly get you a flagged account, a warning, or a ban if you continued to create names that wouldn't exist in the fantasy world. This happened to me and many friends. We were all forced to create new "fantasy" names" and this was on normal PVE and PVP servers. Complaining to GMs only resulted in threats. Part of the problem was that many of the support staff were green and recently hired, new to MMORPG's and trying to make an impression to their bosses. So they were very strict and tried to comply with all company policies. They're much more laid back now than they were before.

As the subscriber base grew, though, players started running out of names. So, in May 2005, it was relaxed allowing new naming conventions.

In April 2008, it was relaxed even further and they allowed special characters to accomodate the further growth of subscribers.

Officially though, Blizzard just said that the reason for the changes were because players wanted it. Just like the Real Money Auction House.. they "only did it because players asked for it". Character restrictions? Players wanted it. Removal of restrictions? Players wanted it. Reimplementation of those restrictions again? Players wanted it. D3 Online Only Requirement? Players wanted it. You know how it goes..

I just find it very interesting that they're putting these restrictions back in place. Having too many Character Names must not be a problem anymore if you see where I'm going. :)

Can't wait for the next Shareholders Meeting.. I wonder, too, if they'll be adjusting their definition of "Subscribers" again to accomodate the WOW Starter Edition.

A Scary Read..

Posted by Daeity On

Very interesting read, but completely unsurprising.

Reddit post here, followed up with a confirmation from the CEO of Lewt.com (a major D2 item seller).

tl;dr version for these posts; Duping exploits in Diablo 2 are still very common, Blizzard knows about it, ignores it for years without patching, hacks@blizzard.com is useless, Blizzard programmers have been intentionally adding new duping exploits, and the Blizzard employees involved with this are suspected to be profiting significantly from it.

The solution to fixing exploits and hacks is really just posting it on as many different sites as possible, and try to get as many players using the exploit as possible. Destroying an economy and ruining everyones game playing experience is one really good way to finally get Blizzard to act.

The Problem With Listing Fees

Posted by Daeity On Monday, September 26, 2011

While discussing the monetary risks involved in the RMAH, I just realized another new facet of the non-refundable Listing Fee.

  • Blizzard will be crediting players with a certain number of free auctions per week (or month.)
  • It's much like casinos comping players, or giving them weekly coupons for a couple free slot machine pulls. It's free, there's no risk, it's not really gambling, but it gets them comfortable and hopefully addicted to the thrill.
  • Even if the item sold, you're still paying for the Transaction Fee and Cash Out fee.
  • Diablo 3 is a VERY "item centric" game, meaning that even if you sold 5 free items per week, your chances of getting even more items that week are very high. If you were to wait and sell the following week, your stash would just keep growing and growing.
  • Compound that with the item selling in the first place. I mean, what's even the point of having Free Listing Fees if the item doesn't sell? You could use up all 5 Free Lists per week all on the same item. It will keep being undercut by other players (with free listings too) to the point where your single item never sells and you're all out of Free Listings.
  • Compound that even further with player psychology! How many of you have experienced "auction house fervor" or "competition rage" when someone keeps undercutting you? Once your free listings are used up, you'll be on such a streak that you'll start spending money in order to beat your competitor.
So really, what is the point of Free Listing fees if there's a high probability you'll burn through them before even being able to sell an item?

Also, on a related note; it was stated that "Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house."

The system is anonymous and in no way transparent. Blizzard has "no plans" to post items right now. And, they're only prohibiting "item sales".. they didn't say anything about not selling characters or gold. :)